@VRS1: You are comparing Diablo-esque games to cookie clicker, but you were too annoyed with diablo-esque games because you had to click too much? Haha! That's pretty funny.
But in seriousness, how would you solve monotinous ARPG combat? I've thought about that myself. I have a few ideas on how to make combat feel more like the reason to play and less like an obstacle that gets in the way of the quest. How would you design combat so it isn't just mindless clicking?
In what way does "monotonous combat" as a negative invalidate "progression of power in a great world" as a positive?
Understood. Unfortunately there is no good way to change industry standard surrounding common texture file names.
Which is moreless difficult for you?
downloading the packages, unpacking them with 7-zip, then renaming each one before copying them into your All-Assets folder? or
downloading the packages, unpacking them with 7-zip into separate subfolders, and adding each item/pack folder into Coppercube?
I do not intend that cynically. One of those two options may be the best way forward for your circumstances. There is no way to globally batch-change the filenames inside packages from hundreds of different artists, unfortunately. Once I know which is a better option for you, I can advise the best course to maixmize your productivity in the limited time you have available.
I can also help identify every package you have downloaded from this site. I don't know if that is some of the information you are missing, but if so, I can help identify which packages you may need to re-download.
Those are standard file names for 3D texture components. Renaming them would cause them to work on fewer modeling software. It's also standard practice to download and extract textures into separate folders from each other, so like-named components don't get overwritten.
You weren't prompted to confirm that you wanted to overwrite existing files? What operating system and browser are you using?
You can include more than one file on a submission. Upload the first file, then it will let you upload more.
Where it says "is this your own work?", Select "yes" even if it is not. Give credit to the original author in the copyright/attribution notice section.
Did Amras make the artwork entirely himself, or did he use other art to help him?
On 11/9/2022. Makrohn gave permission to use OGA-BY for the artwork this was partially derived from.
On 9/25/2022, Nila122 gave permission to use OGA-BY for their LPC content. All artists who's works this was derived from have now added OGA-BY to the source works.
Attribution has been updated. The license has been added to this submission. Let me know if anything isn't quite correct.
On 11/9/2022. Makrohn gave permission to use OGA-BY for this submission. All artists who's works this was derived from have already added OGA-BY to the source works.
On 11/9/2022. Makrohn gave permission to use OGA-BY for this submission. All artists who's works this was derived from have already added OGA-BY to the source works.
@VRS1: You are comparing Diablo-esque games to cookie clicker, but you were too annoyed with diablo-esque games because you had to click too much? Haha! That's pretty funny.
But in seriousness, how would you solve monotinous ARPG combat? I've thought about that myself. I have a few ideas on how to make combat feel more like the reason to play and less like an obstacle that gets in the way of the quest. How would you design combat so it isn't just mindless clicking?
In what way does "monotonous combat" as a negative invalidate "progression of power in a great world" as a positive?
There is an opensource alternative to RPGMaker. In fact, it's designed to be as compatible as possible with RPGMaker projects. https://easyrpg.org/
The best I can offer is text chat via Discord.
Understood. Unfortunately there is no good way to change industry standard surrounding common texture file names.
Which is
moreless difficult for you?I do not intend that cynically. One of those two options may be the best way forward for your circumstances. There is no way to globally batch-change the filenames inside packages from hundreds of different artists, unfortunately. Once I know which is a better option for you, I can advise the best course to maixmize your productivity in the limited time you have available.
I can also help identify every package you have downloaded from this site. I don't know if that is some of the information you are missing, but if so, I can help identify which packages you may need to re-download.
Those are standard file names for 3D texture components. Renaming them would cause them to work on fewer modeling software. It's also standard practice to download and extract textures into separate folders from each other, so like-named components don't get overwritten.
You weren't prompted to confirm that you wanted to overwrite existing files? What operating system and browser are you using?
The discord link is expired. That is likely the only issue.
On 11/9/2022. Makrohn gave permission to use OGA-BY for the artwork this was partially derived from.
On 9/25/2022, Nila122 gave permission to use OGA-BY for their LPC content. All artists who's works this was derived from have now added OGA-BY to the source works.
Attribution has been updated. The license has been added to this submission. Let me know if anything isn't quite correct.
On 11/9/2022. Makrohn gave permission to use OGA-BY for this submission. All artists who's works this was derived from have already added OGA-BY to the source works.
The license has been added to this submission.
On 11/9/2022. Makrohn gave permission to use OGA-BY for this submission. All artists who's works this was derived from have already added OGA-BY to the source works.
The license has been added to this submission.
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