If you're getting the 3D art from here, then yes. you can modify it however you want so long as you're meeting the requirements of the author. Such requirements are nothing more complicated than listing the proper informaiton on your credits screen and in your credits file. See this FAQ entry for the recommended way to give attribution: https://opengameart.org/content/faq#q-how-to-credit
Yes it does clarify things. Thank you. I gather the main issue is that you are unable to determine which assets to contact Unity about for a refund, yes?
@Lee Davis: are you saying you were sharing assets on the Unity asset store that were then removed? Or you were trying to use assets from the Unity asset store in your game projects?
It took me a bit to notice the dropdown at the top for switching between different facial features. That should probably be made a bit more prominent... Or move the selection of facial features to appear along with the color selection when clicking on the "ears", "eyes", "hair" boxes at the bottom. I kept trying to add facial features by clicking on those various color boxes, but they didn't appear to do anything since the features they are coloring didn't exist. I believe it would also be easier to visualize my goal if the initial state of the character had a default value for all the typical features; starting with a head that has no eyes, ears, nose, etc. makes it difficult to understand what I'm able to accomplish. It may also be helpful to include some brief instructions in the "more Information" section description.
Overall, a nice tool! I think I could really use this. :)
Which version are you using as inspiration? You should know that attribution is important, but often complicated. Not all versions of the LPC generator give proper attribution, which is a problem.
If your generator is able to utiiize the dynamically assembled attribution file as outlined in the link above, that would be fantastic. There is also the option of giving the "one file with all the attribution" as well, though.
I would be interested in an LPC character generator that allows me to do a hue shift or color change on individual layers. :)
Geez, WithinAmnesia! Check your monitor privilege! We don't all have screens the size of Texas for viewing your screenshots. :P Hahaha!
Seriously, though, nice work! This is a BA feature.
If you're getting the 3D art from here, then yes. you can modify it however you want so long as you're meeting the requirements of the author. Such requirements are nothing more complicated than listing the proper informaiton on your credits screen and in your credits file. See this FAQ entry for the recommended way to give attribution: https://opengameart.org/content/faq#q-how-to-credit
Woot! I wonder if I should follow this (renamed?) account to see if anything new pops up.
(@OshDubh: It isn't really a dead thread if there is new relevant information. Thanks for the update! :)
Any links to the original content?
Yes it does clarify things. Thank you. I gather the main issue is that you are unable to determine which assets to contact Unity about for a refund, yes?
@Lee Davis: are you saying you were sharing assets on the Unity asset store that were then removed? Or you were trying to use assets from the Unity asset store in your game projects?
It took me a bit to notice the dropdown at the top for switching between different facial features. That should probably be made a bit more prominent... Or move the selection of facial features to appear along with the color selection when clicking on the "ears", "eyes", "hair" boxes at the bottom. I kept trying to add facial features by clicking on those various color boxes, but they didn't appear to do anything since the features they are coloring didn't exist. I believe it would also be easier to visualize my goal if the initial state of the character had a default value for all the typical features; starting with a head that has no eyes, ears, nose, etc. makes it difficult to understand what I'm able to accomplish. It may also be helpful to include some brief instructions in the "more Information" section description.
Overall, a nice tool! I think I could really use this. :)
That's a good one! :)
Which version are you using as inspiration? You should know that attribution is important, but often complicated. Not all versions of the LPC generator give proper attribution, which is a problem.
See https://opengameart.org/forumtopic/lpc-spritesheetcharacter-generator-at...
If your generator is able to utiiize the dynamically assembled attribution file as outlined in the link above, that would be fantastic. There is also the option of giving the "one file with all the attribution" as well, though.
I would be interested in an LPC character generator that allows me to do a hue shift or color change on individual layers. :)
Though maybe I'm misunderstanding what you're asking. Do these images capture what you're goingn for?
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