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Friday, July 9, 2021 - 11:29

The LPC set is based on 32x32 tiles, so - although many features like large buildings do not fit within a single 32x32 tile - they should always conform to multiples of 32. I generally use GIMP to splice out large multi-tile sprites like that:

  1. download GIMP and run it.
  2. File menu > Open, select the sprite sheet
  3. Image menu > Configure Grid...
  4. Spacing: horizontal 32, vertical 32. Ok
  5. View menu > Show Grid, also View menu > Snap to Grid.
  6. Select the rectangle tool [R]
  7. draw a selection box around the sprite(s) you want to splice out.
  8. Ctrl-X, Ctrl-C, Ctrl-V all the standard copy/paste shortcuts. put it wherever you want or
  9. File menu > New, choose the resolution of the sprite you copied to clipboard
  10. paste it into a new image.
  11. File menu > Export As...

I'm sure there are plenty of free imaging tools for splicing out large multi-tile sprites. Perhaps some other artists around here will suggest something that works even better. I think Tiled supports mulit-tiled sprites in a spritesheet in an even simpler way, but I'm not sure it's useful for extracting the sprites, more for manipulating the sprites and using them in a level/map based on the tileset. Still, I believe there are lots of documented methods of importing Tiled maps into Unity.

Wednesday, July 7, 2021 - 10:56

Fun! I was only able to get a score of 79, but I enjoyed it. This is the first non-lethal space shooter I've ever played. Well done! :)

Monday, July 5, 2021 - 22:50

Apologies, I thought you were talking about an issue with the site's Search function. The default Search settings are only "2D" and "Sort by: Favorites" when you click "Browse 2D Art". Which is as it should be, since most new users wanting to browse 2D art are looking for the most popular stuff, not the newest stuff.

Otherwise, the default Search bar (upper-left of site) is by relevance. The "Latest Art" link is visible from the central section of the front page. See screenshots below for details.

Monday, July 5, 2021 - 15:55

Incidentally, if you're looking for the newest art on the site, using Search and searching for nothing isn't the way to do that. (I mean you can; "sort by post date desc", but that isn't the easiest way, especially if you already don't like fiddling with search parameters) The Latest Art category is available right from the front page: https://opengameart.org/latest

Monday, July 5, 2021 - 15:31

Wait, what?

Search pulls up your favorites? or it is showing results sorted by total favorites? The default search settings do not search a user's favorites only. There is a "sort by" option that includes "favorites", but the default is, again, not by favorites. It is by relevance. 

Can you go to this link, then take a screenshot of the "advanced search" area on the left?

Sunday, July 4, 2021 - 15:22

Have you seen https://game-icons.net ? Might not have everything, but I bet it'll give you a good start. All icons are svg so all sizes are available.

Saturday, July 3, 2021 - 01:17

That fan's body is now under the terms of the GPL. :P

Friday, July 2, 2021 - 17:20

Good news! Although the above discussion is correct that there are limited options available for unifying the licenses of CC-BY 3.0 and CC-BY 4.0 assets, IN THIS PARTICULAR CASE, the derivative in question "asset #4" can be simply licensed CC-BY 4.0. 

This is possible because, although some of the assets are CC-BY 3.0 or are derived from other CC-BY 3.0, those parts of the derivative tree already have a waiver from the authors saying *The authors of this content agree to license it under later versions of the licenses they selected above.

Here is the complete derivative tree for the assets in question:

Therefore, all assets are either already CC-BY 4.0, are CC0 (which can be relicensed to anything), or are CC-BY 3.0 but the authors have pre-approved relicensing to CC-BY 4.0. Yes? No? Thoughts?

Attribution would probably look something like:

"z9484's 16x16 remix (CC-BY 4.0) based on George_'s 16x16 Game Assets [opengameart.org/content/16x16-game-assets], Sharm's 16x16 town remix [opengameart.org/content/16x16-town-remix], Surt's Town Tiles [opengameart.org/content/town-tiles], Reshrike's RPG Indoor Tileset [opengameart.org/content/rpg-indoor-tileset-expansion-1], and Jetrel's RPG item set [opengameart.org/content/rpg-item-set]"

Hope that helps. 

Thursday, July 1, 2021 - 23:42

@z9484: I don't believe that would address the needs of the new remixed asset based on the two assets in question. As bluecarrot16 put it, asset #4 could not be shared on OGA twice; once under BY 3.0 and again under BY 4.0 as that would imply a disjunctive OR of the two terms. In other words, it would be no different than saying "you can use either license you prefer, only one needs to be adhered to." Which is not really true for the situation you've outlined. 

If you're wanting to know how to be faithful to the terms of the licenses for the purposes of your game, but don't feel the need to share "asset #4" here on OGA, then you could list it in your game's credits as CC BY 3.0 AND CC BY 4.0.

However, if you wish to host the new derivative "asset #4" here on OGA, there is no mechanism for indicating that users must adhere to terms of two separate licenses simultaneously, so it would need to be shared under some single unified license... which I am now unsure is an available option without permission from the authors of both asset #1 and #2.

Thursday, July 1, 2021 - 17:53

Thanks, Botanic.

... though I can't tell if you're confirming or refuting my suggestion. CC BY-SA is forward compatible with later versions but [CC] BY-SA is not? When you say "BY-SA", are you referring to different versions of CC BY-SA or are you referring to CC-BY?

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