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Thursday, March 18, 2021 - 10:08

That is caused by certain special characters. Specifically, fancy versions of regular punctuation. Some word processors and devices (especially iOS) like to change your normal keyboard version of hyphen, quote, or apostrophe to em dash, curved quotes, or angled apostrophe, respectively. This is why the problem only occurs when you copy text from some other rich text source, since typing it directly can't possibly result in characters that aren't on your keyboard... Unless you're typing on an iOS tablet or something; apple really likes to change stuff as you type. For some reason the site treats the non-keyboard characters as code format characters or control tokens.

In this particular case, the problem is the angled apostrophe in the conjunction I'm in your fourth paragraph. At least based on the github text, that is.

Monday, March 15, 2021 - 13:58

Yay! :D

Happy to help. Let me know if you experience any other trouble.

Sunday, March 14, 2021 - 21:33

Ok, I think I was able to track down the issue. My confusion was due to the fact it wasn't even letting you view the submission form to take the screen shot.

It is definitely a browser cache issue. Try the following steps when you have the time.

  1. Clear browser history. Especially the cookies and cached data for opengameart.org.
  2. Close browser. Do not try to log in again or submit art before closing the browser completely.
  3. Reopen browser. Go to opengameart.org. DO NOT CLICK "SUBMIT ART" YET.
  4. Log in. Click "home" and make sure it still shows you are logged in.
  5. Click "submit art". It should show a form with various fields.

Let me know how it goes and what step things go wrong on, if any.

Sunday, March 14, 2021 - 21:20

Ok... Well, I'm happy to continue troubleshooting this. :)

Sunday, March 14, 2021 - 21:08

You are answering questions that I haven't been asking.

Are you saying you can submit art successfully now?

Sunday, March 14, 2021 - 21:01

That is the page just before the "must be logged in" message? how were you submitting art from your profile page? 

The can't log out thing sounds like a cache issue. You may want to try clearing your browser cache, though trying a different browser that you've never logged into the site on before would be a better test.

Sunday, March 14, 2021 - 20:54

strange. can you screenshot the page just before the last click that led to that message?

checking server logs now...

 

Sunday, March 14, 2021 - 20:42

can you take a screenshot of the page and message?

Sunday, March 14, 2021 - 19:15

It is allowed and encouraged. The reason is because, although your music wasn't made for games, it would still be useful in a game.

The phrase 'not useful in a game' is referring to is stuff like 30 second samples that cut off abruptly, or music with an audio watermark. None of that can be used in a game because the players would be like "WTF?" :)

Friday, March 5, 2021 - 18:04

Certainly! :)

If you visit this demo page, you can see this HTML5 game can display the full credits within the "Credits" screen. I've also included the full list (with embedded links to the original source, author's page, and license details) as plain HTML below the game's window (scroll down to see it.)

It is usually not necessary to embed links like this, but it is nice to respect your artists with hyperlinked attribution. However, some assets do require you to include a URL to the source, so if you aren't going to make a hyperlink, you can just include the plaintext URL next to the attribution text for such assets.

I have intentionally used overly verbose attribution and have even included assets I have not yet implemented into the game just to inflate the size of the credits text, yet it constitutes no more than 31 kilobytes for several pages of credits. This is far less than the size of a fairly typical tileset or other graphical resource file your game might use, so I'm a bit skeptical that including credit information within the game itself would be much of a file size hinderance, regardless of the platform the game is on. I mean, are you using some incredibly inefficient method of storing attribution data? (like taking screenshots of a text file, then displaying the screenshots as images of text, instead of just displaying the text itself on the screen)

If you're hosting your game on Itch.io or similar, you may not be able to include the plaintext credits in html below your game window, but there is still a description area on itch's game pages, so you can include a link to the full credits and attribution text file, or even include the full list of credits right in the description itself:

 

Remember that OGA has excellent tools for tracking and generating attribution text for all the assets from OGA you may use in your game:

  1. Click on the "Collections" menu along the top of the OGA site.
  2. Click on "New Collection" to create a new collection for your game project.
  3. Name the collection, and add a description and link to your project if you want.
  4. Browse OGA for all that awesome art and game assets! 

  1. As you find assets you like and think you might use in your game, select your new collection from the dropdown on the left of the submission, then click the "Add to collection" button.
  2. This will keep track of all your game's assets so you can find them easily again... PLUS it will generate a list of credits for everything in the collection.
  3. Scroll to the bottom of your collection and click the "Download Credits File" link.

If you want, you can pare down a lot of the fluff in this file as long as you're confident what you're left with still adheres to the attribution requirements of the assets.

So... yeah! Several options! Let me know if you have any other questions about this. We're always happy to help. :)

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