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Thursday, June 3, 2021 - 16:13

EEEeEeEeeE!

Friday, May 21, 2021 - 15:26

@JellySweet: See FAQ "Can I use the art I find here?..."

Thursday, May 20, 2021 - 18:57

Huh... yeah, it looks like all the tiles in the image (except the waterfall animation) are shifted down 2 pixels... and the land-NW-to-water-SE transition tile is missing an additional row of pixels along the top. The vertical dimension 386 should have been my first clue. Here is a corrected (and slightly more compact) tileset. I'll see about getting it corrected on the submission-proper as well.

Thursday, May 20, 2021 - 16:01

They work fine for me. What is tiled doing that doesn't align right?

Thursday, May 20, 2021 - 11:42

@Pokemon: "Author: See Attribution.txt", "The zip contains a nifty attribution file" You need to credit all the people listed in the Attribution.txt. A good way to do that is to include the attribution.txt in your project.

 

Monday, May 10, 2021 - 12:12

@chelom: probably not, but it depends on a few things. 

  1. Are you using the GPL license or the CC-BY-SA license?
  2. Are you making the art asset (and all modified versions of the art) available to your players somehow? Unity doesn't make accessing the asset files easy since it packages them up in an executable bundle, but are you including another copy of the asset alongside the bundle in a place your players can access and use?
  3. Was your source code created by modifying the art? Or are there parts of your code that were made using this art as a base? (I have yet to see any code that is somehow derived from graphical art, so I doubt the answer is 'yes'.)
Tuesday, May 4, 2021 - 18:25

Yes! good. I am glad you've decided to have a map book, even if it isn't my version. I'm going to start over with this new version (I like new beginnings). Thanks for making this game.

Tuesday, May 4, 2021 - 15:24

Here's what I've got:

It should be fairly easy to edit, too. Let me know if you'd need something adjusted in order to use it. (License: CC0)

Source file: undying-map.xcf

Tuesday, May 4, 2021 - 11:49

I'm a bit in a hurry right now, but I'll get back to this later this week.

Take your time; I've got plenty of pages left to explore. :)

I got the directions messed up due to how my development tools having the map reversed...

That certainly explains things. It makes me feel better about not being able to figure out that puzzle. Hahah!

Your "extra book with a map" idea is excellent, but not sure I'll go with that due to my limited graphical skills...

Well, I'll try my hand at making somthing like that for you. If you don't end up using it, I will still have had fun making it. :)

Monday, May 3, 2021 - 13:05

Wait... Either I have entirely missed a clue that connects those locations to this puzzle, or all the locations in the song do not correspond to their in-game locations. According to the game's map, it would start in zuruth plains, go north to the temple (quite far north, actually... or north-northwest), then south (or south-southeast) to the college, then (after a short jaunt back north a bit) east across the river:

Also, there seems to be multiple names for these places:

  • Gar'ashi Monastery vs Monks Temple
  • Templar Academy vs Knights College
  • Canal vs River

That, or none of the places referenced in the song are experienced by the player up to that point. Which, if that is the case, how is the player supposed to know where those locations are in relation to one another?

Regardless, I think including the specific compass directions in the song is an adequate solution. If it were me, and there was room for one more bookshelf in the mausoleum, I would leave the explicit compass directions out of the song, but add an atlas somewhere that shows the general location of the places mentioned in the song, so the player can put together their relative directions themselves:

Though, maybe there isn't enough pixel-real-estate for a map like that. 

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