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Tuesday, December 22, 2020 - 14:39

Yeah, the bumps we're doing are a hack to begin with. We'll add a "sticky this submission" feature to OGA3 so it will treat it as a new submission for a while, but without messing with how it sees the submission date. Bart was working on a feature like this but it got complicated at the same time his personal life did.

Tuesday, December 22, 2020 - 14:34

[fixed] :P

Friday, December 18, 2020 - 11:10

For some other fonts that ARE truly Public Domain/CC0...

https://fontlibrary.org/ has cc0 fonts, but not all of them are cc0 (public domain) so I recommend this more specific link showing only the CC0 fonts: https://fontlibrary.org/en/search?license=CC-0

same for https://www.ffonts.net/tag/0/cc0 not many but not bad.

https://www.1001fonts.com/ has some public domain fonts as well, but there is no obvious way to filter by specifically Public Domain or cc0 fonts.

and of course OpenGameArt.org has cc0 fonts: https://opengameart.org/art-search-advanced?&field_art_tags_tid_op=or&fi...

Any others?

Thursday, December 17, 2020 - 10:43

(and, sorry if i sound presumptuous, but i think i have great familiarity with the task.)

That's not presumptuous, you're the perfect person for this test. :)

It looks like the last .gif (black background) has some frame position decay. Toward the end of the animation the frames are vertically shifting out of position. I am hoping that is just the result of entering a slightly inaccurate frame height value (one pixel too many?).

i can't put more than 5400 cels in a spritesheet and therefore i'm not allowed to laugh like a pirate and shout: "16384? HA! that's not even warm up!" ;)

Hahaha! Thank goodness! I was worried you'd still be able to overwhelm the script. :D These are great results. Better than I expected, to be honest. I know it isn't going to be as high quality as the hardcore processing you can do, but like you said, the selling point is the simplicity and the fact it is nearly impossible to make mistakes.

Wednesday, December 16, 2020 - 11:30

@Puffolotti: Oh, wow! Why didn't I think to stress test this script with one of your famous 5000+ cell spritesheet monsters?

Yeah, it took a while but it worked great for me... though I naively assumed no one would ever have more than 1024 frames in a sheet. :/ I had to update the script with a new maximum of 16384 frames, so be sure to redo steps #4, #5, and #6 to get the latest version. I didn't do the same spritesheet as the one you've indicated above, so by all means, still give that a test. Let me know how it goes for you.

Wednesday, December 16, 2020 - 10:11

@LordNeo, would you be willing to add the preview file to the downloads section as well?

Monday, December 14, 2020 - 08:54

As much as I generally dislike JavaScript, I have to agree with pvigier. That seems like the most straightforward option for you.

Vs code is a pretty great suggestion as well, for the you-have-to-download-and-set-something-up option.

Sunday, December 13, 2020 - 20:48

This would be separate from the FLARE game itself? Hmm... What languages do you know already (if any)?

Monday, December 7, 2020 - 15:36

These bumps will be delayed one week to avoid dominating the front page unfairly.

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