What is your budget? How much are you paying and for how much work? Does that screenshot above contain the entirety of the tileset that needs reworking or are there other tiles not shown?
EDIT: I should say that I don't know the answer to this question. Whether AI can create new inspirations or if their output is entirely derivations of the works they were trained on is tricky. Do we believe an AI can be truly 'creative'? Coming up with new content inspired by previous works? Or are they just doing lots of tiny copy-&-pastes, hue shifting, pixel transitioning, and other "photoshop" operations that would still constitute derivative work based on the content they were trained with?
Looks fun. Let me know when you've got a playable demo. :)
Keep in mind much of the assets for your game wouldn't be eligible to be shared here on OGA, including Seliel's work probably, but please keep me up to date on the game's progress. :)
P.S. as a game programmer rather than site admin, I'd love to share shaders with you. While this discussion continues, make a post in the programming forum; Upload your favorite shaders or share links! :)
Despite the name, opengameart isn't for hosting all things art. It's for hosting art assets. Specifically non-code assets. I get that scripts, shaders, and modules could be considered art or assets, but a few of the reasons for the soft distinction between code and [non-code art-based] assets is because 1.) There are already many free/open/game code sharing sites, but few free/open/game asset sharing sites. 2.) licensing and legal definitions often treat the two separately.
This isn't a hard and fast rule, so the suggestion is a possibility, but my initial reaction as a site Amin is "meh, not sure it's quite the right fit". I'm open to be convinced otherwise though.
Ok, how about this?
What is your budget? How much are you paying and for how much work? Does that screenshot above contain the entirety of the tileset that needs reworking or are there other tiles not shown?
Congratulations Tausdei!
Thanks to all participants. Medals awarded.
Forgot to mention: Congratulations Name By Another Rose!
Thanks to all paticipants. Medals awarded.
I believe this earlier post is relevant as well: https://opengameart.org/forumtopic/what-is-generated-with-the-help-of-th...
EDIT: I should say that I don't know the answer to this question. Whether AI can create new inspirations or if their output is entirely derivations of the works they were trained on is tricky. Do we believe an AI can be truly 'creative'? Coming up with new content inspired by previous works? Or are they just doing lots of tiny copy-&-pastes, hue shifting, pixel transitioning, and other "photoshop" operations that would still constitute derivative work based on the content they were trained with?
Looks fun. Let me know when you've got a playable demo. :)
Keep in mind much of the assets for your game wouldn't be eligible to be shared here on OGA, including Seliel's work probably, but please keep me up to date on the game's progress. :)
what stage is it at?
P.S. as a game programmer rather than site admin, I'd love to share shaders with you. While this discussion continues, make a post in the programming forum; Upload your favorite shaders or share links! :)
All game code is art.
Despite the name, opengameart isn't for hosting all things art. It's for hosting art assets. Specifically non-code assets. I get that scripts, shaders, and modules could be considered art or assets, but a few of the reasons for the soft distinction between code and [non-code art-based] assets is because 1.) There are already many free/open/game code sharing sites, but few free/open/game asset sharing sites. 2.) licensing and legal definitions often treat the two separately.
This isn't a hard and fast rule, so the suggestion is a possibility, but my initial reaction as a site Amin is "meh, not sure it's quite the right fit". I'm open to be convinced otherwise though.
Bruh.
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