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Monday, August 24, 2020 - 14:30

Why not fonts on 1001fonts.com? because of the license? or because you need a non-TTF font?

Most widely used Unicode fonts have arabic, chinese, kanji, and sanscrit in addition to the latin characters. Fonts like Arial, Times New Roman, and any other font used by browsers and websites.

It's not clear what you need, though. Are you saying Pixel Studio doesn't support Unicode characters beyond standard Latin? Or are extended Unicode fonts fine, but you need a pixel font version? Here is a pixel font with some of the characters you're looking for. Does this work? https://opengameart.org/content/lanapixel-localization-friendly-pixel-font

Saturday, August 22, 2020 - 20:19

You're welcome to use these assets however you wish. If you're asking for exclusivity, that's not going to happen; anyone (including you) could submit these to the asset store any time they want. If that's against unity's rules, you'll need to ask them for special permission, not us.

Wednesday, August 19, 2020 - 15:54

Done.

Wednesday, August 12, 2020 - 12:12

Just FYI, in my opinion, -NC licenses are always problematic, even in free games. It's your call, of course. Good luck! :)

Wednesday, August 12, 2020 - 12:05

Sure

Tuesday, August 4, 2020 - 01:42

My point wasn't that you were wrong, my point was that it is a never-ending discussion. :P My opinion is that art collections do not need the same license as the code that uses them.

I am confident in this opinion because I have verified it with the lead intellectual property attorney of a fortune 100 company. However, I verified it with the details of my own project. Other projects are not subject to legal generalization, so you'll either have to hire your own lawyer or check with all those artists in order to be sure yourself. Sorry. :/

Also, who here on OGA condemned comments on old topics? If the thread is relevant and there is new questions or new information to share, it's best to contribute to an existing conversation than to start a new one where all the same stuff will have to be said again. :)

Monday, August 3, 2020 - 18:15

I don't believe that is necessarily an accurate interpretation.

See this discussion: https://opensource.stackexchange.com/questions/173/what-do-i-need-to-sha...

Artwork and code are separately licensed. Art can be CC-BY-SA, but code can be another license. Any art derived from CC-BY-SA art must also be CC-BY-SA, but game code is rarely derived from artwork. This part bears repeating:

GAME CODE IS RARELY DERIVED FROM ARTWORK. Unless you took an art asset, and somehow morphed it into code or an AI script, then sure, that code is derived from the artwork and must be licensed as a derivative of the artwork. Otherwise, the code is not a derivative of the artwork and does not inherit the license.

This is even supported by some of the available information from the Free Software Foundation:

https://www.gnu.org/licenses/gpl-faq.html#WhatCaseIsOutputGPL: "...Keep in mind that some programs, particularly video games, can have artwork/audio that is licensed separately from the underlying ... game..."

As well as this clarification:

http://wesnoth.org/forum/viewtopic.php?p=108802#108802: "If the "content" does not contain any code -- so that it only has maps, sound, graphics, and so on -- then you can release such content for a GPLed game engine under a proprietary license..."

This was primarily in reference to GPL, but I believe it applies to CC-BY-SA as well, especially since CC-BY-SA is on the FSF "list of free licenses" as well as being "one-way compatible" with GPL: https://www.fsf.org/blogs/licensing/cc-by-4-0-and-cc-by-sa-4-0-added-to-...

In most cases, games can have separate licenses for Code and Data. Assets are usually data.

However, this is not a short discussion. It has been hashed out many times before. I would recommend reading the existing discussions (and contributing to those discussions) before starting yet another identical topic about how CC-BY-SA artwork affects game code and engine license:

Sunday, August 2, 2020 - 16:20

Here are the tiles I used to make it:

  • I used regular floor tiles (bottom layer) to lay down the base [indicated in RED]
  • Then I used the wall corner parts on top of that (2nd/top layer) to get the wall notch [indicated in GREEN]
  • Then for the glowing light I used the glow from the north cave opening, but flipped the tiles vertically. [indicated in BLUE] I don't know if your game engine can do vertical tile flips, but the ones I use can, and if not, they should be easy to add by just opening the tileset in gimp or whatever, copying those tiles, and flipping them.

Hope that helps! :)

Sunday, August 2, 2020 - 15:51

This is what I was referring to. A north-door on the south side of a south wall. FF 4:

Possible with the tileset above by using the north cave entrance on a south wall.

This is what I beleive you were referring to. A notch or steps cut into the south wall. Also FF 4:

Also possible with the tileset above by using the wall edge tiles to carve a notch into the south wall as seen in my pic above.

Sunday, August 2, 2020 - 15:42

Ah, yes like FFIV. I figured those were too subtle, but if that sort of thing is acceptable, they're already in the tileset.

Like this?

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