I think this request suffers from the typical lack of detail that is common to many art requests. It may seem like you're being obvious in what you want, but you're leaving out details.
If you have a larger tileset you want reworked, why haven't you already shared it here? You've referred to other tiles and an .exe then asked if I can assess them and rework them, but I have no way of giving an answer having never seen them. It's a bit like going to an auto mechanic and saying "Something is wrong with my car. Can you fix the problem? I brought one of the car's parts for you to look at. The problem is not just with this part, though. I won't let you see the rest of my car until I know you can fix the problem." If no one knows the full details of the request, no one is ever going to be able to provide what you're looking for.
Even after my earlier question, the scope of work is still not clear. I post an example of art in the same perspective (orthogonal oblique) but "more eye pleasing" yet now you say the "style of graphics are completely different". That's fine, but we're ten replies in now and it seems still no closer to understanding what you're really after.
When you said to JenJen "You are not qualified. This is not what I am looking for." I could understand how she might feel that was an entitled attitude, but I gave you the benefit of the doubt and assumed your seemingly-rude phrasing was just a side-effect of a cultural or linguistic difference. However, after you doubled-down on the deprecating talk, I'm pretty sure I understand why your previous artist is no longer working with you.
The pay model you've outlined is not unreasonable, but if you expect people to continually guess at what you're after without ever actually being specific enough to satisfy your own standards, you definitely can't afford to be rude to artists just for expressing an interest in helping you out.
"If you agree and you agree with the price then you are officially hired."
I must decline your offer for the commission of custom graphics, but you are welcome to use these free assets as-is: https://opengameart.org/content/denzis-16x16-oblique-tilesets
Just be sure to adhere to the terms of the CC-BY-SA license if you do use them.
What is your budget? How much are you paying and for how much work? Does that screenshot above contain the entirety of the tileset that needs reworking or are there other tiles not shown?
EDIT: I should say that I don't know the answer to this question. Whether AI can create new inspirations or if their output is entirely derivations of the works they were trained on is tricky. Do we believe an AI can be truly 'creative'? Coming up with new content inspired by previous works? Or are they just doing lots of tiny copy-&-pastes, hue shifting, pixel transitioning, and other "photoshop" operations that would still constitute derivative work based on the content they were trained with?
Looks fun. Let me know when you've got a playable demo. :)
Keep in mind much of the assets for your game wouldn't be eligible to be shared here on OGA, including Seliel's work probably, but please keep me up to date on the game's progress. :)
P.S. as a game programmer rather than site admin, I'd love to share shaders with you. While this discussion continues, make a post in the programming forum; Upload your favorite shaders or share links! :)
Despite the name, opengameart isn't for hosting all things art. It's for hosting art assets. Specifically non-code assets. I get that scripts, shaders, and modules could be considered art or assets, but a few of the reasons for the soft distinction between code and [non-code art-based] assets is because 1.) There are already many free/open/game code sharing sites, but few free/open/game asset sharing sites. 2.) licensing and legal definitions often treat the two separately.
This isn't a hard and fast rule, so the suggestion is a possibility, but my initial reaction as a site Amin is "meh, not sure it's quite the right fit". I'm open to be convinced otherwise though.
I think this request suffers from the typical lack of detail that is common to many art requests. It may seem like you're being obvious in what you want, but you're leaving out details.
If you have a larger tileset you want reworked, why haven't you already shared it here? You've referred to other tiles and an .exe then asked if I can assess them and rework them, but I have no way of giving an answer having never seen them. It's a bit like going to an auto mechanic and saying "Something is wrong with my car. Can you fix the problem? I brought one of the car's parts for you to look at. The problem is not just with this part, though. I won't let you see the rest of my car until I know you can fix the problem." If no one knows the full details of the request, no one is ever going to be able to provide what you're looking for.
Even after my earlier question, the scope of work is still not clear. I post an example of art in the same perspective (orthogonal oblique) but "more eye pleasing" yet now you say the "style of graphics are completely different". That's fine, but we're ten replies in now and it seems still no closer to understanding what you're really after.
I think this post may provide some helpful guidelines for you: https://opengameart.org/forumtopic/how-and-when-to-write-a-good-art-request
When you said to JenJen "You are not qualified. This is not what I am looking for." I could understand how she might feel that was an entitled attitude, but I gave you the benefit of the doubt and assumed your seemingly-rude phrasing was just a side-effect of a cultural or linguistic difference. However, after you doubled-down on the deprecating talk, I'm pretty sure I understand why your previous artist is no longer working with you.
The pay model you've outlined is not unreasonable, but if you expect people to continually guess at what you're after without ever actually being specific enough to satisfy your own standards, you definitely can't afford to be rude to artists just for expressing an interest in helping you out.
I must decline your offer for the commission of custom graphics, but you are welcome to use these free assets as-is: https://opengameart.org/content/denzis-16x16-oblique-tilesets
Just be sure to adhere to the terms of the CC-BY-SA license if you do use them.
Ok, how about this?
What is your budget? How much are you paying and for how much work? Does that screenshot above contain the entirety of the tileset that needs reworking or are there other tiles not shown?
Congratulations Tausdei!
Thanks to all participants. Medals awarded.
Forgot to mention: Congratulations Name By Another Rose!
Thanks to all paticipants. Medals awarded.
I believe this earlier post is relevant as well: https://opengameart.org/forumtopic/what-is-generated-with-the-help-of-th...
EDIT: I should say that I don't know the answer to this question. Whether AI can create new inspirations or if their output is entirely derivations of the works they were trained on is tricky. Do we believe an AI can be truly 'creative'? Coming up with new content inspired by previous works? Or are they just doing lots of tiny copy-&-pastes, hue shifting, pixel transitioning, and other "photoshop" operations that would still constitute derivative work based on the content they were trained with?
Looks fun. Let me know when you've got a playable demo. :)
Keep in mind much of the assets for your game wouldn't be eligible to be shared here on OGA, including Seliel's work probably, but please keep me up to date on the game's progress. :)
what stage is it at?
P.S. as a game programmer rather than site admin, I'd love to share shaders with you. While this discussion continues, make a post in the programming forum; Upload your favorite shaders or share links! :)
All game code is art.
Despite the name, opengameart isn't for hosting all things art. It's for hosting art assets. Specifically non-code assets. I get that scripts, shaders, and modules could be considered art or assets, but a few of the reasons for the soft distinction between code and [non-code art-based] assets is because 1.) There are already many free/open/game code sharing sites, but few free/open/game asset sharing sites. 2.) licensing and legal definitions often treat the two separately.
This isn't a hard and fast rule, so the suggestion is a possibility, but my initial reaction as a site Amin is "meh, not sure it's quite the right fit". I'm open to be convinced otherwise though.
Pages