I like the idea of an initially blank skill tree + scattered skill trainers. Pre-planning my character build is cool, but exploration of growth is more fun IMO.
@Zeoinx: I can't see any relationship between the two. The patterns appear pretty different, the palette shares no similarities, proportions are different, style is unique. I feel like anything this spritesheet shares with the sprites you've linked to is also shared by every other grass and dirt platformer spritesheet. Can you illustrate some of the details you're seeing?
However, please do not spam various submission pages with this request. My response above applies to every CC0 submission on this site. If searching the unity store to see if someone else already uploaded them is not a sufficient precaution, you either need to talk to Unity or don't upload the assets by themselves.
Sending authors private messages is a good way to get specifics about how they would like their works to be used and attributed, but you should not expect a response. At least not a prompt one. Many authors only check in every few months, some even longer, and some may choose not to respond at all since they feel they have given all the permission needed by way of sharing the assets here under an open license. Usually though, authors welcome comments about their assets being used in your projects. :)
Done!
This is a well-composed survey. :)
I'm guessing it isn't quite playable yet?
I like the idea of an initially blank skill tree + scattered skill trainers. Pre-planning my character build is cool, but exploration of growth is more fun IMO.
Yes. The "open commissions" forum is the place. :)
[topic moved]
@i_am_dhrutimar: See FAQ question #1. https://opengameart.org/content/faq#q-how-to-credit
As for asking authors for permission to put their public domain assets on various asset/game stores, see the conversation here: https://opengameart.org/comment/86806#comment-86806
That FAQ entry is specific to the conditions of the Apple app store. Itch.io is not the apple app store.
Most if that depends on the game engine you're using. What font style did you have in mind?
You entered the flattr url in the flattr user id box.
@Zeoinx: I can't see any relationship between the two. The patterns appear pretty different, the palette shares no similarities, proportions are different, style is unique. I feel like anything this spritesheet shares with the sprites you've linked to is also shared by every other grass and dirt platformer spritesheet. Can you illustrate some of the details you're seeing?
Sure. Happy to help.
However, please do not spam various submission pages with this request. My response above applies to every CC0 submission on this site. If searching the unity store to see if someone else already uploaded them is not a sufficient precaution, you either need to talk to Unity or don't upload the assets by themselves.
Sending authors private messages is a good way to get specifics about how they would like their works to be used and attributed, but you should not expect a response. At least not a prompt one. Many authors only check in every few months, some even longer, and some may choose not to respond at all since they feel they have given all the permission needed by way of sharing the assets here under an open license. Usually though, authors welcome comments about their assets being used in your projects. :)
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