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Sunday, March 29, 2020 - 13:39

Yay! Recongratulations!

Friday, March 27, 2020 - 21:48

Cool; This jam just showed up in my itch.io Jam Digest newsletter.

Friday, March 27, 2020 - 21:16

@BladeInferior: See if this is helpful: https://www.youtube.com/watch?v=BAyd5wSPQrM

Friday, March 27, 2020 - 00:21

Cool. Hope you find a good artist. FYI, that is not isometric, it is othogonal oblique. See some examples here: https://opengameart.org/content/oblique-projection-all-assets

Thursday, March 26, 2020 - 14:30

@MartinYy: Depends on the license you're using. This submission allows you to select GPL 2, GPL 3, CC-BY, or CC-BY-SA. See the FAQ on licenses

I'd say CC-By is the simplest in this case: You can use the music however you want. Even commercially. The only requirement is that you credit the author (bart) wherever you use it. bart has indicated how he wants you to attribute him: "Attribution instructions:  You must link back to http://opengameart.org in your credits."

Wednesday, March 25, 2020 - 14:04

?? It does have transparent background.

Monday, March 23, 2020 - 11:48

You know, ZomBCool, if you want to earn the silver trophy medal, you have to participate in a challenge WITHOUT winning it. :P

Congratulations, ZomBCool! Congratulations to all participants as well. All medals awarded!

Monday, March 16, 2020 - 12:24

Sure. Here is a quick tileset of 96x96 pixel tiles. They're numbered with each direction corresponding to a bit position. You don't have to care about that, but i figured it may make it easier to track: North = 1, East = 2, so north+east = 1+2 = 3

N E S W
1 2 4 8

Here is a breakdown of each row of the tileset:

  • 0: none, 1: north, 2: east, 3: north+east, 4:south
  • 5: north+south, 6: east+south, 7a: north+south>east, 7b: south+north>east, 8: west
  • 9: north+west, 10: east+west, 11a: east+west>north, 11b: west+east>north, 12: south+west
  • 13a: north+south>west, 13b: south+north>west, 14a: west+east>sotuh, 14b: east+west>south, 15a: north+east & south+west
  • 15b: north+west & east+south, 15c: north+south & east+west, 15d: north+south+east+west

There are a few more combinations of splits and joins not in this tileset, but it gives the basic idea. If this looks like it may be something you'll use, let me know and I can easily fill in the missing combinations. 

The second image is an example of the tiles in use. Can you get your train from point A to point B? There is only one valid path as far as I know.

Friday, March 13, 2020 - 15:07

I just noticed the specifications do not require diagonal tracks. If you're not married to the idea of having diagonal segments of track, I think you can drastically simplfy the coding work you'll need. 

By using sprites that only connect North, East, South, and West tracks (and not diagonal northeast, southwest, southeast, and northwest tracks) then you can simplify the sprites down to 16 versions of 96x96 pixel sprites. No overlapping sprites, no pixel offsets for unusual shaped tiles. Heck, if that sounds like something useful, I can demonstrate exactly what I'm talking about. Let me know. :)

Friday, March 13, 2020 - 14:57

Thanks for the details. That's one question down. Now for the rest of them:

  • Nothing in the game's specification hints at why these sprites are impossible to work with. What size and shape of sprites are you looking for? 
  • The Unity Sprite Edtior worked just fine for me. What are the details of it not letting you slice the tileset? Any error messages? Or does it allow it, but doesn't divide them like you expected?
  • What is it you're trying to "work around"?

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