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Wednesday, March 25, 2020 - 14:04

?? It does have transparent background.

Monday, March 23, 2020 - 11:48

You know, ZomBCool, if you want to earn the silver trophy medal, you have to participate in a challenge WITHOUT winning it. :P

Congratulations, ZomBCool! Congratulations to all participants as well. All medals awarded!

Monday, March 16, 2020 - 12:24

Sure. Here is a quick tileset of 96x96 pixel tiles. They're numbered with each direction corresponding to a bit position. You don't have to care about that, but i figured it may make it easier to track: North = 1, East = 2, so north+east = 1+2 = 3

N E S W
1 2 4 8

Here is a breakdown of each row of the tileset:

  • 0: none, 1: north, 2: east, 3: north+east, 4:south
  • 5: north+south, 6: east+south, 7a: north+south>east, 7b: south+north>east, 8: west
  • 9: north+west, 10: east+west, 11a: east+west>north, 11b: west+east>north, 12: south+west
  • 13a: north+south>west, 13b: south+north>west, 14a: west+east>sotuh, 14b: east+west>south, 15a: north+east & south+west
  • 15b: north+west & east+south, 15c: north+south & east+west, 15d: north+south+east+west

There are a few more combinations of splits and joins not in this tileset, but it gives the basic idea. If this looks like it may be something you'll use, let me know and I can easily fill in the missing combinations. 

The second image is an example of the tiles in use. Can you get your train from point A to point B? There is only one valid path as far as I know.

Friday, March 13, 2020 - 15:07

I just noticed the specifications do not require diagonal tracks. If you're not married to the idea of having diagonal segments of track, I think you can drastically simplfy the coding work you'll need. 

By using sprites that only connect North, East, South, and West tracks (and not diagonal northeast, southwest, southeast, and northwest tracks) then you can simplify the sprites down to 16 versions of 96x96 pixel sprites. No overlapping sprites, no pixel offsets for unusual shaped tiles. Heck, if that sounds like something useful, I can demonstrate exactly what I'm talking about. Let me know. :)

Friday, March 13, 2020 - 14:57

Thanks for the details. That's one question down. Now for the rest of them:

  • Nothing in the game's specification hints at why these sprites are impossible to work with. What size and shape of sprites are you looking for? 
  • The Unity Sprite Edtior worked just fine for me. What are the details of it not letting you slice the tileset? Any error messages? Or does it allow it, but doesn't divide them like you expected?
  • What is it you're trying to "work around"?
Thursday, March 12, 2020 - 15:05

It should be 32x32 sections for Xenodora's stuff. What size and shape are you looking for? Unity Sprite Edtior worked great for me (see screenshot)

Slicing these up in something like piskel works great as well. It may help to tell us why it won't let you do it. Error messages? Or does it allow it, but doesn't divide them like you expected?

What is it you're trying to "work around"?

Every game is different but it seems we're expected to already understand the exact requirements of a game you haven't described in detail.

Wednesday, March 11, 2020 - 15:13

That set consists of 72x72 pixel hexagons, so you could tell unity to slice up the atlas at every 72 pixels. Or you could slice them up into individual images with https://www.piskelapp.com/

Once you have individual sprites, you can place them next to each other as needed. However, because these are hexagons and not rectangles, every other row will need an offset. So the first row will have sprites placed at

(0, 0), (72, 0), (144, 0), (216, 0) ... and so on but the second row will be offset by x+36, y-18

instead of the typical (0, 72), it would start at (0+36, 72-18) and add x+72 as normal for the row after that:

(36, 54), (108, 54), (180, 54), (252, 54) ... and so on.

However, this set seems... incomplete. There are no tiles that allow turning back from an eastbound track to a westbound track. The tracks also seem to align poorly. Is that some of the trouble you're having? It would be easier if these hexagons were biaxially symmetrical so you could simply rotate them to get a new orientation.

You may consider using Xenodora's LPC mine Carts and Tracks instead. It is more of a 3/4 view instead of fully overhead view, but the track segments are designed with tighter tolerances.

 

 

Friday, March 6, 2020 - 13:42

Thursday, March 5, 2020 - 09:07

Try the same solution

Saturday, February 29, 2020 - 13:01

All medals awarded! :)

Excellent challenge. Produced some good content. Congratulations all.

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