Yes it does clarify things. Thank you. I gather the main issue is that you are unable to determine which assets to contact Unity about for a refund, yes?
@Lee Davis: are you saying you were sharing assets on the Unity asset store that were then removed? Or you were trying to use assets from the Unity asset store in your game projects?
It took me a bit to notice the dropdown at the top for switching between different facial features. That should probably be made a bit more prominent... Or move the selection of facial features to appear along with the color selection when clicking on the "ears", "eyes", "hair" boxes at the bottom. I kept trying to add facial features by clicking on those various color boxes, but they didn't appear to do anything since the features they are coloring didn't exist. I believe it would also be easier to visualize my goal if the initial state of the character had a default value for all the typical features; starting with a head that has no eyes, ears, nose, etc. makes it difficult to understand what I'm able to accomplish. It may also be helpful to include some brief instructions in the "more Information" section description.
Overall, a nice tool! I think I could really use this. :)
Which version are you using as inspiration? You should know that attribution is important, but often complicated. Not all versions of the LPC generator give proper attribution, which is a problem.
If your generator is able to utiiize the dynamically assembled attribution file as outlined in the link above, that would be fantastic. There is also the option of giving the "one file with all the attribution" as well, though.
I would be interested in an LPC character generator that allows me to do a hue shift or color change on individual layers. :)
It depends on how you're scaling up the image, but there should be a "resampling" or antialiasing option. Set them to none or off to preserve the pixelishness of the art. It also helps if you only scale the image to harmonic sizes, like 120x120 or 240x240.
@IamAdev: You must credit Amon if you use it. That means in your project you must:
List the title (Coloured Squares - Cubes),
List the author's name (Amon),
list the license it's under (CC-BY-SA 3.0),
include a link or URL back to this page.
This is true of any other assets you want to use that fall under the CC-BY-SA license. Furthermore, any modifications you make to this asset must also be shared under the same license. See the FAQ "how to credit" for some advice on how to credit.
Any links to the original content?
Yes it does clarify things. Thank you. I gather the main issue is that you are unable to determine which assets to contact Unity about for a refund, yes?
@Lee Davis: are you saying you were sharing assets on the Unity asset store that were then removed? Or you were trying to use assets from the Unity asset store in your game projects?
It took me a bit to notice the dropdown at the top for switching between different facial features. That should probably be made a bit more prominent... Or move the selection of facial features to appear along with the color selection when clicking on the "ears", "eyes", "hair" boxes at the bottom. I kept trying to add facial features by clicking on those various color boxes, but they didn't appear to do anything since the features they are coloring didn't exist. I believe it would also be easier to visualize my goal if the initial state of the character had a default value for all the typical features; starting with a head that has no eyes, ears, nose, etc. makes it difficult to understand what I'm able to accomplish. It may also be helpful to include some brief instructions in the "more Information" section description.
Overall, a nice tool! I think I could really use this. :)
That's a good one! :)
Which version are you using as inspiration? You should know that attribution is important, but often complicated. Not all versions of the LPC generator give proper attribution, which is a problem.
See https://opengameart.org/forumtopic/lpc-spritesheetcharacter-generator-at...
If your generator is able to utiiize the dynamically assembled attribution file as outlined in the link above, that would be fantastic. There is also the option of giving the "one file with all the attribution" as well, though.
I would be interested in an LPC character generator that allows me to do a hue shift or color change on individual layers. :)
Though maybe I'm misunderstanding what you're asking. Do these images capture what you're goingn for?
It depends on how you're scaling up the image, but there should be a "resampling" or antialiasing option. Set them to none or off to preserve the pixelishness of the art. It also helps if you only scale the image to harmonic sizes, like 120x120 or 240x240.
Cool. So is your focus on concept art?
@IamAdev: You must credit Amon if you use it. That means in your project you must:
This is true of any other assets you want to use that fall under the CC-BY-SA license. Furthermore, any modifications you make to this asset must also be shared under the same license. See the FAQ "how to credit" for some advice on how to credit.
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