Primary tabs

Comments by User

Saturday, October 2, 2021 - 11:58

It depends on how you're scaling up the image, but there should be a "resampling" or antialiasing option. Set them to none or off to preserve the pixelishness of the art. It also helps if you only scale the image to harmonic sizes, like 120x120 or 240x240.

Thursday, September 30, 2021 - 21:51

Cool. So is your focus on concept art?

Monday, September 27, 2021 - 00:50

@IamAdev: You must credit Amon if you use it. That means in your project you must:

  1. List the title (Coloured Squares - Cubes),
  2. List the author's name (Amon),
  3. list the license it's under (CC-BY-SA 3.0),
  4. include a link or URL back to this page.

This is true of any other assets you want to use that fall under the CC-BY-SA license. Furthermore, any modifications you make to this asset must also be shared under the same license. See the FAQ "how to credit" for some advice on how to credit.

Tuesday, September 21, 2021 - 12:15

The uploader of "this contribution" threw a fit about an unrelated copyright issue and removed all their submissions. That asset is not available on OGA per the wishes of the uploader. However, they may be available on thie Unknown Horizons Github: https://github.com/unknown-horizons/gfx/find/master

Monday, September 13, 2021 - 14:00

sure! Happy to help.

To clarify what I was saying: Everything of his that is free is here on OGA, so there should be no need to double-check which is which if you're getting it from the (English) collection I linked above. If it isn't in that collection, it probably isn't free to use.

Monday, September 13, 2021 - 12:14

No, NOT all of Denzi's assets are free to use. Some of the content on https://www3.wind.ne.jp/DENZI/diary/ is more of a "here is some things I've done for a customer", and should not be used without his permission. Fortunately most of his work is free and clearly marked with various FOSS licenses... well, clearly marked if you can read Japanese. Some is CC0, some is CC-BY-SA 3.0. All of which I have already shared here on OGA: https://opengameart.org/content/denzis-artwork

I hope that helps. Let me know if you have any other questions.

Thursday, September 9, 2021 - 01:07

@remaxim: I agree with your suggestions and assessment. As for guides for beginners, I've already linked to it above where I mentioned "FAQ: How should I credit the artist".

P.S. Adding the OGA-BY license is very generous of you. That does simplify a lot of things for highlighty and others; credit required, but no DRM problems :)

Tuesday, September 7, 2021 - 14:00

I am also not a lawyer, but I'll throw in my 2 cents:

@highlighty: Yes, you cannot leave out which license the assets are under. Listing the author is a start, but you should be linking to the asset itself as well as indicating the license. See FAQ: "How should I credit the artist?"

CC-BY-SA almost always only applies to the assets, not the game executable. But as remaxim has pointed out, the assets have been embedded within the executable and/or data pack. Since users cannot access the assets in their native format, either the executable itself must also be licensed CC-BY-SA, or the assets must be separated to avoid violating the DRM clause. Or, if you've elected to use GPL for these assets instead, embedded resources definitely require the executable to be released under the GPL license.

@remaxim: I don't believe GPL requires attribution unless the author explicitly requests it. I recommend adding some text to the "copyright/attribution notice" section to make that an explicit request. Something like "Please credit remaxim by putting the following text on your credits screen/file: [attribution instructions here]"

Sunday, September 5, 2021 - 16:26

Not quite.

GPL is likely the most difficult to use in a closed-source project. However, it is still possible to do so. It depends on how the GPL-licensed components are used. There are ways of incorporating content that would trigger the GPL linking requirement, meaning anything alongside the GPL assets would necessarily also be GPL. This is a topic of huge contention, so I will say it is unlikely you will find a sollid answer on this. I am not equipped to give much more advice than my statement above on GPL. I personally think it is the worst license we accept here on OGA just for how difficult it is to work with, even in non-commercial open-source projects.

CC-BY-SA is also surrounded by contention on the topic of it's viral effect, though to a far lesser degree. That is, does it infect the rest of the project (including code) with the CC-BY-SA license? I can fairly confidently answer "no, it does not make the project's code also CC-BY-SA". 

Any derivatives of CC-BY-SA artwork must also be CC-BY-SA. It is one thing to take music, sound effects, 3D models, or 2D graphics and modify them into some new form of that same medium. That makes sense, but morphing such assets into programming code? That would be truly bizzarre. Game code may reference such assets, it may utilize such assets, but I have never seen game code made from such assets. Therefore, the game code would not be required to be licensed CC-BY-SA just by using CC-BY-SA licensed assets.

I say I am confident in this opinion, but if you're looking for absolute surity, noting short of hiring a lawyer will do, I'm afraid. People will be disagreeing about this interpretation of CC-BY-SA forever, as demonstrated by the unending discussions about this topic already scattered across OGA:

Wednesday, August 25, 2021 - 12:07

Try the link now.

Pages