Let's find all the submissions they're taken from and link them. If anyone finds an OGA submission that a kingpx was taken from, post the urls below (both a link to the kingpx.itch page and a link to the OGA page it was taken from.)
That will help us contact the original author, show itch the proof, and we can post the link to the free asset as a comment on each of those itch pages, so "customers" know what's going on.
I'll bet many people will be able to use them. If these are based off of 3D models, and you have those models still, I'd bet they could be adapted to the FLARE specs as well. These would add a lot of diversity to an already impressive game engine!
Sorry for the silly question, but how do I license them?
haha! Not a silly question. To license your work, you say to yourself "I've decided to release my assets under the terms of the CC0 / OGA-BY / whatever license." Then upload the assets to the submission page here on OGA. :)
I believe you've correctly identified the components with potential trademark issues. So long as those parts are not included, I look forward to seeing your submission. These look very cool. Clearly a lot of effort and love went into them. :) Let me know if you have additional questions.
You'll probably need to specify what you mean by CRPG. All the games you've listed are CRPGs. Including Diablo and FLARE. Even Fallout: tactics is a CRPG. It is also a TRPG, sure, but that doesn't exclude it from the CRPG category. What features of Fallout 1 and 2 are you going for that diferentiate it from Diablo and FLARE?
Looks like you answered several of the questions as I was typing them. Haha!
If you started from zero, the copyrights all belong to you. You may license them however you wish, including "explictly releasing them under one of the available licenses"
The trademark of the characters themselves, however, may be a different matter. The character designs may come with specific trademarked features. A generic human is not trademarkable, but a bald Sha'ahoul guy with blue tattoos on his chest who is named Corvus is not something you can share here. A specific story character and a specificly named race with associated features is trademark material. Kind of like how "short humanoids that love to eat and have huge feet" is not a trademarked race, but "hobbits" are, because of the specific name in association with the features.
As far as I can tell, that doesn't seem to be the case here, but I'll need you to tell me more about the underlying story-elements of the character that these models represent.
FiveBrosStopMosYT has the gist of it. Can (either of) you provide links to where it says the game is released LGPL or other license information?
"The problem is that they were specifically made for that game in mind and mostly look like the items from the game."
Specifically made for that game by whom? What sort of things does this mod involve. Just new items? New characters? New character parts (hair, eyes, toenails) but not new base human? What did you base each one off of? You said "remodeling". Does this mean you took the original models and heavily reworked them? Walk me through the process you took as you crafted these new items and/or player models as if you were training me up to help you contribute to the mod.
The LPC set is based on 32x32 tiles, so - although many features like large buildings do not fit within a single 32x32 tile - they should always conform to multiples of 32. I generally use GIMP to splice out large multi-tile sprites like that:
View menu > Show Grid, also View menu > Snap to Grid.
Select the rectangle tool [R]
draw a selection box around the sprite(s) you want to splice out.
Ctrl-X, Ctrl-C, Ctrl-V all the standard copy/paste shortcuts. put it wherever you want or
File menu > New, choose the resolution of the sprite you copied to clipboard
paste it into a new image.
File menu > Export As...
I'm sure there are plenty of free imaging tools for splicing out large multi-tile sprites. Perhaps some other artists around here will suggest something that works even better. I think Tiled supports mulit-tiled sprites in a spritesheet in an even simpler way, but I'm not sure it's useful for extracting the sprites, more for manipulating the sprites and using them in a level/map based on the tileset. Still, I believe there are lots of documented methods of importing Tiled maps into Unity.
Let's find all the submissions they're taken from and link them. If anyone finds an OGA submission that a kingpx was taken from, post the urls below (both a link to the kingpx.itch page and a link to the OGA page it was taken from.)
That will help us contact the original author, show itch the proof, and we can post the link to the free asset as a comment on each of those itch pages, so "customers" know what's going on.
Dorkster and/or Danimal for sure. They're quite responsive to any posts or comments in the FLARE forum as well.
I'll bet many people will be able to use them. If these are based off of 3D models, and you have those models still, I'd bet they could be adapted to the FLARE specs as well. These would add a lot of diversity to an already impressive game engine!
Assume we haven't played classic fallout games. What "same mechanics"?
haha! Not a silly question. To license your work, you say to yourself "I've decided to release my assets under the terms of the CC0 / OGA-BY / whatever license." Then upload the assets to the submission page here on OGA. :)
I believe you've correctly identified the components with potential trademark issues. So long as those parts are not included, I look forward to seeing your submission. These look very cool. Clearly a lot of effort and love went into them. :) Let me know if you have additional questions.
You'll probably need to specify what you mean by CRPG. All the games you've listed are CRPGs. Including Diablo and FLARE. Even Fallout: tactics is a CRPG. It is also a TRPG, sure, but that doesn't exclude it from the CRPG category. What features of Fallout 1 and 2 are you going for that diferentiate it from Diablo and FLARE?
Looks like you answered several of the questions as I was typing them. Haha!
If you started from zero, the copyrights all belong to you. You may license them however you wish, including "explictly releasing them under one of the available licenses"
The trademark of the characters themselves, however, may be a different matter. The character designs may come with specific trademarked features. A generic human is not trademarkable, but a bald Sha'ahoul guy with blue tattoos on his chest who is named Corvus is not something you can share here. A specific story character and a specificly named race with associated features is trademark material. Kind of like how "short humanoids that love to eat and have huge feet" is not a trademarked race, but "hobbits" are, because of the specific name in association with the features.
As far as I can tell, that doesn't seem to be the case here, but I'll need you to tell me more about the underlying story-elements of the character that these models represent.
FiveBrosStopMosYT has the gist of it. Can (either of) you provide links to where it says the game is released LGPL or other license information?
Specifically made for that game by whom? What sort of things does this mod involve. Just new items? New characters? New character parts (hair, eyes, toenails) but not new base human? What did you base each one off of? You said "remodeling". Does this mean you took the original models and heavily reworked them? Walk me through the process you took as you crafted these new items and/or player models as if you were training me up to help you contribute to the mod.
The LPC set is based on 32x32 tiles, so - although many features like large buildings do not fit within a single 32x32 tile - they should always conform to multiples of 32. I generally use GIMP to splice out large multi-tile sprites like that:
I'm sure there are plenty of free imaging tools for splicing out large multi-tile sprites. Perhaps some other artists around here will suggest something that works even better. I think Tiled supports mulit-tiled sprites in a spritesheet in an even simpler way, but I'm not sure it's useful for extracting the sprites, more for manipulating the sprites and using them in a level/map based on the tileset. Still, I believe there are lots of documented methods of importing Tiled maps into Unity.
Fun! I was only able to get a score of 79, but I enjoyed it. This is the first non-lethal space shooter I've ever played. Well done! :)
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