Primary tabs

Comments by User

Wednesday, June 30, 2021 - 11:33

>:[

checking things now.

Tuesday, June 29, 2021 - 19:06

Ok Botanic did his magic. See if that helps.

Tuesday, June 29, 2021 - 18:59

Probably more to do with the fact that botanic is adjusting the php.ini to help me increase the file upload size limit. If it persists for more than 4 hours, consult your administrator again. :P

 

Tuesday, June 29, 2021 - 15:35

Agreed. Let me see what I can do. Was the sylized grassland tileset the 170 MB pack?

Sunday, June 27, 2021 - 13:32

It is unclear if content licensed CC BY 3.0 can be upgraded to CC BY 4.0. However - strangely - it is clear that:

  • CC BY 3.0 licensed content can be laterally upgraded to CC BY-SA 3.0 content, and
  • CC BY 4.0 licensed content can be laterally upgraded to CC BY-SA 4.0 content, and
  • CC BY-SA 3.0 licensed content can be vertically upgraded to CC BY-SA 4.0 content.

If anyone can link to information that difinitively confirms or refutes the upgradability of CC BY version 3.0 to version 4.0 please share here. Until then, a couple possible solutions to the above-listed scenario:

  1. Combine both of the above example works that are under CC BY 3.0 and CC BY 4.0 into a collection under the single license CC BY-SA 4.0. This does not necessarily change the license of any other assets in your project. Only the derivatives of the two sets of assets would become CC BY-SA 4.0, not the code nor any other assets licensed in separate collections.
  2. As you said, keep the two assets separate, not derived into new works, but use game engine wizardry to "combine" them on the fly on-screen. It is true that the combination of individual assets by the game code does not generally constitute a new derivative since the assets remain separate in their "natural" inactive state. However, this seems cumbersome to me. There is no moral issue here in my opinion, it just seems like it would be a lot of extra work who's only advantage is avoiding CC BY-SA components in the project (e.g. solution #1). All projects are unique and have their own unique requirements, so if this is your preferred solution, go for it! :)
Tuesday, June 22, 2021 - 13:18

Other submissions are too recent for archive.org to have a snapshot, but the only other one with a license change shows you made two revisions, one where you note changing the license from "the wrong license; CC-BY-3.0" to something else (Site logs show it already had CC-BY-SA, but you added CC-BY as well) and another where you change the license again; "removed SA license" (instead of both CC-BY and CC-BY-SA, you removed the -SA and left just the CC-BY) so the total timeline of licenses on it is:

  1. CC-BY-SA 3.0 (initial submission)
  2. CC-BY-SA 3.0, and CC-BY 3.0
  3. CC-BY 3.0 (current revision)

I should also note there is no mechanism for the site to change licenses on its own. Both you and administrators could change the license, but there is no way to do so without the revision log recording who made the change, Admin or otherwise. In these cases the revision logs indicate Emcee Flesher is the only user who made revisions.

P.S. Although Admins can change licenses on submissions, we do NOT do so. Even when the license is incorrect based on derivative chain, we only mark it as a license issue and allow the submitter to explain and/or make that change themselves.

Tuesday, June 22, 2021 - 12:38

Nope. They were CC BY-SA 4.0 from the beginning. Site logs show the initial submission was set to CC-BY-SA 4.0, not CC-BY initially, then changed later. Confirmed by Archive.org on their very first snapshot of that submission: https://web.archive.org/web/20210423082200/https://opengameart.org/conte...

EDIT: clarity.

Friday, June 18, 2021 - 14:20

I also like the world map. I adore yd's map making tutorial.

Friday, June 18, 2021 - 11:29

Hooray! congratulations! Downloaded. I still have to download FLARE as well, since I haven't played the original either. Always wanted to, so this seems like a good opportunity to start. 

... Or should I play through the original campaign first before trying this mod?

Friday, June 11, 2021 - 20:03

The error about "could not send email" is the site trying to send a notification to an administator that no longer exists. ignore that error; the rest of us still get notified. :)

Pages