Are all the openly licensed art assets of the project already on OGA? If not, we'd love to have those. As for code, are you able to post it on GitHub and share a link with us? Even if someone doesn't come along and decide to keep going with it, they may find something useful to use in their own projects. :)
As for design documents; what does that involve? There is no issue with sharing documents on this thread unless they're so numerous and huge that it keeps the page from loading. I would like to see what you've got. Also, depending on their content, they could be considered art assets in their own regard. :D
I like the idea of having in-game flora be recognizable as IRL plants. I would be especially interested in IRL plants that have medicinal or mystical properties, not just as food. If such plants also have culinary uses, all the better! Garlic, for example, has all three:
medicinal - immune boosting.
mythological - repels evil such as vampires.
culinary - aromatic savory seasoning.
Elder Scrolls games seem to do this sometimes. I always loved being able to recognize the in-game alchemical reagents based on my out-of-game knowledge of plants like aloe vera, ginko, flax, or bergamot.
Ooops! I intended to have the animals in my list as well. Most interested in game animals; deer, bears, boars are in the difficult category. but foxes(?), rabbits, ducks, birds in general, fish, and squirrels. Rats too, because everyone gets their first level-up from fighting rats! :D
your patronage definitely buys greater influence! XD
Oh, dear! I mean, that's good, though it was not my intent. :) If the consensus from everyone else is firmly divergent from my own preferences, mine should not overrule everyone else's... yet! ;)
Understandable about kiboshing the diagonal ship, but hopeful about north & south versions.
How about jeweler's magnifying glasses, or a face shield for welding/smithing, or goggles?
Ooh, good idea! I suppose a jewelers loupe would propably look like a monocle. Still, I like the idea of a loupe or magnifying glasses. Goggles, for sure! Even having nothing to do with jewelry, they apply to so many circumstances.
*I think several of the tools I listed already exist, I just listed everything I am thinking of: stuff for mining, fishing, harvesting, farming, jewelry, device-disarming. I guess most of the smaller tools won't be needed as animated character items, just inventory icons probably.
I have not seen a game solve that myself, but for all weapons except long range (high powered rifles), it sounds like "camera centered on player" works fine, yes? The advantage of high powered rifles is long range with a carfully aimed shot. This implies these weapons would realistically have a different mode of use compared to tactical shotguns or handguns where you can spin and spray bullets at hoards of enemies closing around you. Not that you couldn't use a handgun for a really long-range shot, it just isn't really what that weapon is good for, so having a relatively short range on those weapons doesn't break immersion.
What do you think of this: when the player is using a long(er) ranged weapon, they click the "aim" button (right-click aims, left-click shoots?) which allows the camera to scroll toward the cursor. the maximum scroll distance is some radius around the player character. Simulating a carfully aimed long range shot. You can limit the camera scrolling speed to be something less than vomit-inducing. As you said, whipping around with the camera fixed on the cursor is no good, but that isn't really what this is; it is scrolling toward the cursor, not attached to it. Also, these are not the same high-action circumstances compared to the other closer-range weapons. They're carefully aimed shots.
The lack of policy there is actually intentional. It keeps people from trying to rules-lawyer around the guidelines for ambiguous content like that. Unfortunately, each situtation needs a discussion like this one to determine if it's ok or not. I appreciate your assessment.
Good luck with your erotic itch artwork! If you have any companion content that is more SFW, we'd love to host it here as well. :)
Haha! Ok, yes I did laugh. I had removed the user before seeing the context of the comment. Thank you, Emcee for filling me in.
Oh, I'm sorry; you had shared the mod links before. I missed the dropbox link in your heresy thread. Yay! thanks.
Danimal, Y U no have link to mod folder!? This sounds like great content. Is it private?
Are all the openly licensed art assets of the project already on OGA? If not, we'd love to have those. As for code, are you able to post it on GitHub and share a link with us? Even if someone doesn't come along and decide to keep going with it, they may find something useful to use in their own projects. :)
As for design documents; what does that involve? There is no issue with sharing documents on this thread unless they're so numerous and huge that it keeps the page from loading. I would like to see what you've got. Also, depending on their content, they could be considered art assets in their own regard. :D
I like the idea of having in-game flora be recognizable as IRL plants. I would be especially interested in IRL plants that have medicinal or mystical properties, not just as food. If such plants also have culinary uses, all the better! Garlic, for example, has all three:
Elder Scrolls games seem to do this sometimes. I always loved being able to recognize the in-game alchemical reagents based on my out-of-game knowledge of plants like aloe vera, ginko, flax, or bergamot.
Ooops! I intended to have the animals in my list as well. Most interested in game animals; deer, bears, boars are in the difficult category. but foxes(?), rabbits, ducks, birds in general, fish, and squirrels. Rats too, because everyone gets their first level-up from fighting rats! :D
Oh, dear! I mean, that's good, though it was not my intent. :) If the consensus from everyone else is firmly divergent from my own preferences, mine should not overrule everyone else's... yet! ;)
Understandable about kiboshing the diagonal ship, but hopeful about north & south versions.
Ooh, good idea! I suppose a jewelers loupe would propably look like a monocle. Still, I like the idea of a loupe or magnifying glasses. Goggles, for sure! Even having nothing to do with jewelry, they apply to so many circumstances.
If it's not too late to give feedback on this, I would personally be most interested in the following, in order of most interest first:
*I think several of the tools I listed already exist, I just listed everything I am thinking of: stuff for mining, fishing, harvesting, farming, jewelry, device-disarming. I guess most of the smaller tools won't be needed as animated character items, just inventory icons probably.
I have not seen a game solve that myself, but for all weapons except long range (high powered rifles), it sounds like "camera centered on player" works fine, yes? The advantage of high powered rifles is long range with a carfully aimed shot. This implies these weapons would realistically have a different mode of use compared to tactical shotguns or handguns where you can spin and spray bullets at hoards of enemies closing around you. Not that you couldn't use a handgun for a really long-range shot, it just isn't really what that weapon is good for, so having a relatively short range on those weapons doesn't break immersion.
What do you think of this: when the player is using a long(er) ranged weapon, they click the "aim" button (right-click aims, left-click shoots?) which allows the camera to scroll toward the cursor. the maximum scroll distance is some radius around the player character. Simulating a carfully aimed long range shot. You can limit the camera scrolling speed to be something less than vomit-inducing. As you said, whipping around with the camera fixed on the cursor is no good, but that isn't really what this is; it is scrolling toward the cursor, not attached to it. Also, these are not the same high-action circumstances compared to the other closer-range weapons. They're carefully aimed shots.
The lack of policy there is actually intentional. It keeps people from trying to rules-lawyer around the guidelines for ambiguous content like that. Unfortunately, each situtation needs a discussion like this one to determine if it's ok or not. I appreciate your assessment.
Good luck with your erotic itch artwork! If you have any companion content that is more SFW, we'd love to host it here as well. :)
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