= > Template is the version as close as what I want to find.
Is it right???
Not really, im sorry to tell you this, but you are not going to find anything that lets you make your game painlessly, you are going to need a lot of everything and unless you have a fortune to spend on comissions you will have to take matters into your hands and learn how to do a bit of everything (or get a partner to share the load) even after buying one of those.
Im not telling you to stop, just to get ready because you need to put effort, the pre-mades from before will speed you up, but not teach anything outside of them (if you want to add some skill that is not integrated you will have no frigging idea how to).
So, you can decide which of those 3 are best for you, the closest to your idea, and maybe buy; or surf the net and you will find tutorials or free pre-fabs (Unity), If you are willing to learn you can skip the money spending, takes more time, but its free and more satifying. In my experience you will always find things for free, Unity is very popular and has tons of tutorials.
One things all newbies do (I included) is thinking making games is an easy thing, its NOT, its hella difficult with lots of needed skills, there are college studies for it. My suggestion? start small, learn to make the separated pieces and then put them together.
AS for Unity ot Unreal, i cant tell, i have only used Unity before, but people say Unreal has tons of premade scripts available, things is you will learn actual programming with Unity, i dont know of the usefulness of Unreal scripts out of it.
In this case, leaving tutorial aside, the other 3 are the same thing. Out of this context they are totally different things.
They are selling a premade "blank game" base, you have to build upon. Outside of those links, as a very rough description, a framework is the basic frame needed for a game (Unity or Godot are integral solutions, in the old days you had to piece together graphics, sounds, text... a true hell), a teamplate lets you create and store a "master" class of something you can copy/paste and modify ingame as needed (Wall definition-> Stone wall, wood wall... as a silly example) and toolkit is something created to make editing easier, like the level editor of some games.
Thats a very loose definition but i think easy to understand.
Gunz, this community is a slow one, just give some time and people will answer if the topic is interesting.
Regarding your question, i think 3d is superior since you can turn any model into a 2D one, have plenty of free models around and far more versatility.
Here is 2 examples of 3D to 2D:
Flare: all models are made by turning 3D into 2D spritesheets with a painless script.
A game about becoming a necromancer starting from a rejected novice, with gritty stuff like having to harvest "ingredients" by killing stuff, then throwing them into a pot and see what abomination comes out. Dont forget nasty spells and a land to conquer, all with lots of dark comedy and genre mockery.
I have only seen a game that did it in an interesting manner, and it was cancelled.
Hi Drjango, i have tried both this version and the previous, but couldnt play at all. First my antivirus warned me, and then my W10 gave me a blue screen of death in both versions (first time it ever happened on my brand new rig).
I migth not be able to play, but you can upload a video to show some gameplay and try to bring more players.
Can you explain what you mean about those games being more complex? Story-wise? Graphically? gameplay mechanics? .
Well... actually all the above; Its hard to compare to a commercial game; story-wise they were made by pros or an amazing indie guy (Geneforge/Avernum) with complex storylines with branching endings, graphics are similar to Flare (thats the charm of Flare) but gameplay wise Flare is Diablo. Watch a video of Nox, its pretty fast action, i loved it at the time how hectic things could get; and all of them have deeper mechanics than Flare, be it more skills, character classes, companions, damage resistances, magic items... Flare Empyrean feels empty. But to my surprise the "default mod/alpha mod"?(cant remember the name) was a blast to play. It had summoning pets/minions, morphing into werewolves/werebear/ghost, a class free skill tree where you pick only the skills you like and many new ones appear later after some event (helping a druid teaches you werewolf form...). And all that its just forgotten in a corner instead of being built upon. Sometimes i also wonder why no one has rebuilt Diablo 1 using Flare...
Awhile ago i wrote some ideas at Flare github, you can have a look at it, maybe you will get some useful ideas:
In what way does Divine Divinity let you play the way you want to compared to other RPGs?
My memory fails me, but i remember it plays almost like a Fallout, your stats determine if you are a speaker or an axe-weilding brute, so you can get peacefull resolutions most of the game, go for stealth or just hack and slash. The world building is great and funny; one time i was traveling the forest and found a gold coin, and another one... a trail of them leading to a totally non-overly suspicious bush, i went there for the kicks and a goblin party bursted out of it telling how dumb humans are, i killed them, but i could have talked my way out if i wanted.
Another time i was tasked with searching a magician tomb, there i found his servant skeletons ready to revive him as a lich, one of them started hitting on me to go for a drink and a roll on a bed later... after helping to revive it, the lich tells you how painful is to be an undead, regrets doing that to his servants, frees them and exorcise himself... The writing in this game is GOLD.
Hi, for the next event, can i suggest one? "MAKE SOMETHING FOR FLARE", be it characters, cutscenes backgrounds, music or campaigns.
The game deserves a lot more noise and fame.
= > Template is the version as close as what I want to find.
Is it right???
Not really, im sorry to tell you this, but you are not going to find anything that lets you make your game painlessly, you are going to need a lot of everything and unless you have a fortune to spend on comissions you will have to take matters into your hands and learn how to do a bit of everything (or get a partner to share the load) even after buying one of those.
Im not telling you to stop, just to get ready because you need to put effort, the pre-mades from before will speed you up, but not teach anything outside of them (if you want to add some skill that is not integrated you will have no frigging idea how to).
So, you can decide which of those 3 are best for you, the closest to your idea, and maybe buy; or surf the net and you will find tutorials or free pre-fabs (Unity), If you are willing to learn you can skip the money spending, takes more time, but its free and more satifying. In my experience you will always find things for free, Unity is very popular and has tons of tutorials.
One things all newbies do (I included) is thinking making games is an easy thing, its NOT, its hella difficult with lots of needed skills, there are college studies for it. My suggestion? start small, learn to make the separated pieces and then put them together.
AS for Unity ot Unreal, i cant tell, i have only used Unity before, but people say Unreal has tons of premade scripts available, things is you will learn actual programming with Unity, i dont know of the usefulness of Unreal scripts out of it.
In this case, leaving tutorial aside, the other 3 are the same thing. Out of this context they are totally different things.
They are selling a premade "blank game" base, you have to build upon. Outside of those links, as a very rough description, a framework is the basic frame needed for a game (Unity or Godot are integral solutions, in the old days you had to piece together graphics, sounds, text... a true hell), a teamplate lets you create and store a "master" class of something you can copy/paste and modify ingame as needed (Wall definition-> Stone wall, wood wall... as a silly example) and toolkit is something created to make editing easier, like the level editor of some games.
Thats a very loose definition but i think easy to understand.
Gunz, this community is a slow one, just give some time and people will answer if the topic is interesting.
Regarding your question, i think 3d is superior since you can turn any model into a 2D one, have plenty of free models around and far more versatility.
Here is 2 examples of 3D to 2D:
Flare: all models are made by turning 3D into 2D spritesheets with a painless script.
https://opengameart.org/content/charging-minotaur
Blender Script: Very interesting one
https://www.blendswap.com/blend/7825
Also, on this page you can find lots of resources, but they are not anime style.
https://opengameart.org/content/flare-portrait-pack-number-one
https://opengameart.org/content/32x32-icons-flare-compatible
Gunz, that style exists, i have played a few of those, mostly on handheld consoles:
DS:
Heroes of Mana
Spectral Force Genesis
PSP:
Generation of Chaos
(these ones up there are not exactly Beat Em Up)
XBOX: Kingdoms under fire (3D but awesome game)
Sega Saturn: Dragon Force
Actually the closest one to your dream is Kingdoms under fire(the first 2 ones), but its not 2D
A game about becoming a necromancer starting from a rejected novice, with gritty stuff like having to harvest "ingredients" by killing stuff, then throwing them into a pot and see what abomination comes out. Dont forget nasty spells and a land to conquer, all with lots of dark comedy and genre mockery.
I have only seen a game that did it in an interesting manner, and it was cancelled.
Hi Drjango, i have tried both this version and the previous, but couldnt play at all. First my antivirus warned me, and then my W10 gave me a blue screen of death in both versions (first time it ever happened on my brand new rig).
I migth not be able to play, but you can upload a video to show some gameplay and try to bring more players.
i would like to try it if you fixed the alarms
I also got a positive, you should give a proper check to your computer as well.
Can you explain what you mean about those games being more complex? Story-wise? Graphically? gameplay mechanics? .
Well... actually all the above; Its hard to compare to a commercial game; story-wise they were made by pros or an amazing indie guy (Geneforge/Avernum) with complex storylines with branching endings, graphics are similar to Flare (thats the charm of Flare) but gameplay wise Flare is Diablo. Watch a video of Nox, its pretty fast action, i loved it at the time how hectic things could get; and all of them have deeper mechanics than Flare, be it more skills, character classes, companions, damage resistances, magic items... Flare Empyrean feels empty. But to my surprise the "default mod/alpha mod"?(cant remember the name) was a blast to play. It had summoning pets/minions, morphing into werewolves/werebear/ghost, a class free skill tree where you pick only the skills you like and many new ones appear later after some event (helping a druid teaches you werewolf form...). And all that its just forgotten in a corner instead of being built upon. Sometimes i also wonder why no one has rebuilt Diablo 1 using Flare...
Awhile ago i wrote some ideas at Flare github, you can have a look at it, maybe you will get some useful ideas:
https://github.com/flareteam/flare-game/issues/739
In what way does Divine Divinity let you play the way you want to compared to other RPGs?
My memory fails me, but i remember it plays almost like a Fallout, your stats determine if you are a speaker or an axe-weilding brute, so you can get peacefull resolutions most of the game, go for stealth or just hack and slash. The world building is great and funny; one time i was traveling the forest and found a gold coin, and another one... a trail of them leading to a totally non-overly suspicious bush, i went there for the kicks and a goblin party bursted out of it telling how dumb humans are, i killed them, but i could have talked my way out if i wanted.
Another time i was tasked with searching a magician tomb, there i found his servant skeletons ready to revive him as a lich, one of them started hitting on me to go for a drink and a roll on a bed later... after helping to revive it, the lich tells you how painful is to be an undead, regrets doing that to his servants, frees them and exorcise himself... The writing in this game is GOLD.
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