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Thursday, December 12, 2019 - 07:56

The ones you posted are more complex than Flare (except diablo), Flare is quite barebones rigth now but has the potential to expand, the games i have played and liked thru the years (and resemble Flare):

Nox: very action oriented, less about stats

Geneforce series: Could be rebuilt or someone get inspired from it with Flare. Rpg and strategy with a nice story and monster summoning/training/developing. Turn based but could go real time quite well.

Divine Divinity: a masterpiece of rpg, it lets you play it the way you want to.

 

Friday, December 6, 2019 - 07:36

Hey, that looks pretty nice, would be cool to have everything redone like that.

Monday, November 25, 2019 - 11:26

Its true that programmers tend to be more close minded in regards of what they do. Sometimes all you get when pointing out something is "im doing it this way because i want to"

Thursday, November 21, 2019 - 09:36

This is an interesting topic, i think that in FOSS games what you call good game design crashes agaisnt the will of the creator to make something they will enjoy themselves, but maybe others find boring; while with commercial games its a product intended to be sold as much as possible so you get bucketloads of the same everywhere, they dont risk at all, they stick with things which sale good.

Look at all the recent AAA, they are mostly just another entry in a franquise (gears of war 5, call of Duty XX, Fifa something) all of them made by pros, but that doesnt make them good or fun. So i think we are into a good era since indie teams can innovate and create real jewels, they risk to break the mold, many crash and burn, but the lucky ones get great success (stardew valley, undertale, Isaac).

Getting back on topic, a programmer will have a much easier time at delivering a more refined product, in a faster period but that wont make it better or fun. While an artist can take years and deliver something good because of a unique feel(Ex. Undertale, creator is a musician); that feel mainstream has lost. But it all boils down to the core ideas, some are bound to fail from the start, others are hated by a good portion of players (gachas and energy that plague cell phones), rogue-likes (which i truly depise) or are overused. Or that ideas are good but need more refining, QA is great for that, sadly FOSS developers cant afford/dont get testers/dont care about imput for their games.

To resume, i dont think a programmer has more chances at making a fun game (better coding), nor an artist (unique art or music), being a game addict can help make it fell better to other gamers (but more of the same). Its the refined core idea, aimed at one player group and the combination of all the previous.

 

Monday, November 18, 2019 - 11:04

Sure, new art is always appreciated

Saturday, November 9, 2019 - 15:19

Just ask then, im not that great but i can help, the worse of all is animating, thats the reason why i prefer to modify existing ones.

Wednesday, November 6, 2019 - 15:51

Thats is a pretty nice objective, i would vote on starting a new campaign, since the current one is already finished and not that great. Something darker and more mature would be nice since current one lacks narrative and the objective is quite meh; or a cheerful one, anything goes i guess.

You can ask me for help if you need it for making variants of enemies or the odd model.

Tuesday, November 5, 2019 - 17:03

I think the game would benefit greatly from HD, at the curret times any potato pc could run it, and the extra download weigth wouldnt be that bad. Keep us posted about that.

 

Hi Zimtente, actually Flare assest can be pretty easy depending of what you want to do. I suggest you pick something thats already there, modify it and learn with it and then tackle something more nasty like tilesets or the like.

Tuesday, November 5, 2019 - 07:39

You can make walled cities and put some guards at its doors with Hp, ect... as you said before; theres a pretty good one from the alpha demo:

https://opengameart.org/content/isometric-knight-npc

Also, i will be making new versions of some enemies, but only if they will get used. I would love your input about then.

Sorry for crashing your thread yet again Rubberduck

Friday, November 1, 2019 - 16:30

And the first one is done, this one even has a tail. ;)

Ideally this bad boy will rush and use Charge/tackle/shield bash or whatever the skill is called as soon as the hero is detected to get into a melee instantly, and cause stun with most of its attacks, a challenge for archers and mages who have it way too easy rigth now.

 

https://opengameart.org/content/charging-minotaur

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