The main problem is that im dumb, i can run the script and create all the separate pieces, then run the comand console and join then into a spritesheet, but after that in totallly clueless as to how compress that and wirte the file that controls the animation ingame (the one with the miliseconds)
Hey Reemax, its nice to see your willpower at developing this; the creature keeps getting more complete and better. Good luck with the rest of the development.
I tried it today, its clear its just a start by the lack of content; but there are lots of things that i liked:
- Very fluid combat, lower Hp makes for fiercer battles
- Class have corresponding stats, tanking is for warriors, magicians are physically weak... a few hits and you are down, like it should be.
- Ammo for weapons, i love it, in Empyrean, melee characters are crap, even if you make one you are constantly using throwings axes; this limits that to something realistic, ranged were way too overpowered.
- Enemy skills, like the queen spawning, the dark orb from skeleton knight or the fireworks from the lich.
- Big maps with lots of baddies
Things i didnt like:
-very basic content and just one quest.
- maps barely decorated
- I had to restart 3 times because i entered places i shouldnt storywise before its turn (lich room, skeleton knigh mushroom circle)
-I had to cheat to beat the bosses, they were too strong and i had no way of grinding for enougth levels
IMO its a pretty nice start, i like how fluid it feels compared to Empyrean.
Would it be fine if i just upload the models? I enjoy more the artistic side than the code one.
The main problem is that im dumb, i can run the script and create all the separate pieces, then run the comand console and join then into a spritesheet, but after that in totallly clueless as to how compress that and wirte the file that controls the animation ingame (the one with the miliseconds)
I made a new normal map for the base minotaur, now it doesnt look flat.
Hey Reemax, its nice to see your willpower at developing this; the creature keeps getting more complete and better. Good luck with the rest of the development.
I think you are confused, Unity3D is a game engine, pretty easy by the way; for proper modelling you need other software like Blender, Maya...
i felicitate you on finding an alternate solution, i hope to see your project evolve in the coming months.
Same here, drop the pics and the beta whenever you want. ;)
I tried it today, its clear its just a start by the lack of content; but there are lots of things that i liked:
- Very fluid combat, lower Hp makes for fiercer battles
- Class have corresponding stats, tanking is for warriors, magicians are physically weak... a few hits and you are down, like it should be.
- Ammo for weapons, i love it, in Empyrean, melee characters are crap, even if you make one you are constantly using throwings axes; this limits that to something realistic, ranged were way too overpowered.
- Enemy skills, like the queen spawning, the dark orb from skeleton knight or the fireworks from the lich.
- Big maps with lots of baddies
Things i didnt like:
-very basic content and just one quest.
- maps barely decorated
- I had to restart 3 times because i entered places i shouldnt storywise before its turn (lich room, skeleton knigh mushroom circle)
-I had to cheat to beat the bosses, they were too strong and i had no way of grinding for enougth levels
IMO its a pretty nice start, i like how fluid it feels compared to Empyrean.
Bump, someone help this guy.
TakeAShower im getting a 404 download error, ill glady try it out once available
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