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Tuesday, February 12, 2019 - 13:27

Is there a way to make all included animations to be rendered into sprites in one go? minotaur seems to require rendering per each different animation (attack, idle...)?

 

Looking at the others minotaur seem to be the only one with separated animations intead of a "long strip"

Tuesday, February 12, 2019 - 12:30

Im writing some kind of a hands on experience with the assets here, so bear with me, it migth be useful for someone else besides me:

 

Is it enough to render just one piece? i saw there are full sets rendered.

I cant find art_src images you mention on github or the game folder; i tried downloading the base models here at OGA, everything goes well until the moment i run the phyton script:

"importerror no module named blender"

I guess this due to being run on modern blender with newer versions? <-- Confirmed, error due to old version. Can it be made to work somehow? Edit -> pasting the script found in the newer version properly renders everything

 

Found art_src ---> https://github.com/flareteam/flare-game/tree/master/art_src

Trying to test with minotaur, i run scrip, it makes all sprites but just for current animation, the result is always called Deathxxxx (X is some numbers) Are the rest of weapons and armor not included in this folder?

 

Monday, February 11, 2019 - 18:16

Thanks, thats is some nice explanation, once i get some free time ill try to tackle one easy creature.

Also, how does hero equipment graphics work? that seems like it would be the easiest to do,  just a few new shields and armors could give far more visual variety. Is the process like the explained before or more simple?.

As for my model, i still have to finish it, but i see it like a intelligent swamp/river dwelling creature, could even have their own little muddy village to visit; and would be pretty tanky opposed to goblins. Just speculations for now...

Monday, February 11, 2019 - 14:29

Dorkster, can i ask you to create a step by step tutorial into the conversion of new assest? specially about creatures, i would like to help, but cant seem how to even start on that task.

Wednesday, February 6, 2019 - 11:09

hi Mcmic, are you guys using?:

https://opengameart.org/content/shipyard

there is some great stuff in there. Also i came upon something awesome years ago:

https://www.blendswap.com/blends/view/64174

Maybe outdated, but the core idea is pretty re-doable in blender. Its a lazy solution for texturing any scify metallic construct. i think you can make good use of it.

 

Also maybe useful:

https://www.blendswap.com/blends/search?keywords=space&is_fan_art=1&blen...

 

https://www.blendswap.com/blends/view/73994

https://www.blendswap.com/blends/view/47850

Thursday, January 10, 2019 - 15:15

The problem maybe sourceforge itself; they went down the path of the jerk(TM) a few years ago and now install malware with most of it content, you should try another download source

Saturday, November 17, 2018 - 08:27

This reminds me a bit of Spaz2,would the player be able to start his own faction even if its just in name and conquer everything?

You should also go to free game dev forum and leave a post there, im sure many will try it out.

Tuesday, November 13, 2018 - 12:36

Its sounding really good, just one point i dont think good, your companions should share the main ship jump limit, or else it will turn annoying and limit their specialization potential, i for one would not get them for the hassle of having to upgrade them all each time a new engine comes up.

On a side note, ship looks so small on your pics, are they 2d or 3d?

Tuesday, November 13, 2018 - 12:11

Well, everyone has their own workflow for creating art, i go Blender for 3d models and photoshop for textures, Gimp can be a good subtitute for it; but im way too used to photoshop by now.

As for engines BGE has not good popularity, either try Unity3d (not Foss) which is very easy to get in, or go for Godot which is developing really well and is fully open.

 

Just have a look at all of them and chooe the one you like the most, also, there are many more out there, but this ones are the most famous.

Wednesday, October 31, 2018 - 10:59

My kudos to you Reemax, you sure are persevering, it looks more and more like Master of Orion after update, good work here.

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