1 Story is told in an uninteresting way; it needs more dialogue and cutscenes. The book on itself is too vague of an story drive. It should be explained more clearly and present like a "Book of redemption", the one who manages to get their name in there is considered worthy of coming back to the city.
2 The whole world is just centered around that book, you are missing a lot of potential world building. Everything feels extremely lineal, just one city with 3 persons, and levels that connect to the next without much explanation of what to do or expect.
3 Just a handful of skills, that all heroes can learn regarding initial type selected. Need more specific ones
4 The names of the hero classes... Brute? c´mon call him swordman at least.
5 Something else to pour your money in, not that many useful items on vendors. Money just overflows unused.
I have advanced with my model (no textures or rig yet), would it be interesting enough to get integrated into Flare? i guess it could serve as some kind of tanking monster.
Exactly, they dont get included to avoid virtual child abuse, Bethesda must be only one to include them, but makes them inmortal; not that it ever stopped me from chasing them down with my chainsaw knife :D.
A couple of kids would be a nice addition. Also, im making a monster model, once its ready i will consult how to contribute it.
Rawing has a lot of good points, empirean Campaign (1.0) feels so empty, so you are exiled, and after reading a book you decide to murder the world to get your name in there; all while getting weird tokens with no apparent use, no directions at all, confusing runes puzzles, mountains of useless gold coins and repetitive lame loot.
The whole game would gain a lot just by improving the storytelling, but the center quest is downrigth boring, and it doesnt help you get barely no info on what to do, or go to.
I sound harsh but while this is a good game wireframe rigth now its totally barebones.
Why not ask for next OGA challenge to develop something based on Flare? Be it assests, stories or short mods?
I can try my hand but it will take a lot of time since i dont have much free time lately.
Hi, im jumping in as well:
1 Story is told in an uninteresting way; it needs more dialogue and cutscenes. The book on itself is too vague of an story drive. It should be explained more clearly and present like a "Book of redemption", the one who manages to get their name in there is considered worthy of coming back to the city.
2 The whole world is just centered around that book, you are missing a lot of potential world building. Everything feels extremely lineal, just one city with 3 persons, and levels that connect to the next without much explanation of what to do or expect.
3 Just a handful of skills, that all heroes can learn regarding initial type selected. Need more specific ones
4 The names of the hero classes... Brute? c´mon call him swordman at least.
5 Something else to pour your money in, not that many useful items on vendors. Money just overflows unused.
You mean realistic, cartoonish or pixely?
Hi rainbow, the guns and mounts were taken from shipyard, so they are separate. What kind of texturing do you need? maybe i can do it
I have advanced with my model (no textures or rig yet), would it be interesting enough to get integrated into Flare? i guess it could serve as some kind of tanking monster.
Exactly, they dont get included to avoid virtual child abuse, Bethesda must be only one to include them, but makes them inmortal; not that it ever stopped me from chasing them down with my chainsaw knife :D.
A couple of kids would be a nice addition. Also, im making a monster model, once its ready i will consult how to contribute it.
oh, such delicious irony...
(A spam bot just digged this today) now its already erased and my post lost sense.
There is something i find most rpgs ignoring, and its kids. They dont up much but it would be nice to have a couple playing around.
i would like it to present a more Diablish story or something like Grim Dawn. Rigth now the story is just a poor excuse for killing mobs.
Rawing has a lot of good points, empirean Campaign (1.0) feels so empty, so you are exiled, and after reading a book you decide to murder the world to get your name in there; all while getting weird tokens with no apparent use, no directions at all, confusing runes puzzles, mountains of useless gold coins and repetitive lame loot.
The whole game would gain a lot just by improving the storytelling, but the center quest is downrigth boring, and it doesnt help you get barely no info on what to do, or go to.
I sound harsh but while this is a good game wireframe rigth now its totally barebones.
Why not ask for next OGA challenge to develop something based on Flare? Be it assests, stories or short mods?
Pages