I think we will find rationalizations for any kind of creatures that farrer likes. It's quite whacky after all ;)
I should have mentioned: the current portrait of logan is .
Your basis looks like very good replacements for .
Here's an invented player character profile that I would like to play:
Female, 31 years.
Story: After the bomb, she was with her husband and her 13 years old son a bunker for months until the food ran out. Finally, the food ran out and she slaughtered her husband to nourish both her child and herself. She made up a story about the husband leaving to check if it is possible to live on the surface.
Her son left her when she was sleeping. It is not clear whether he realized what must have happened and left in disgust or whether he went to look for his father.
Soon, she too would leave. Fearing death but not wanting to stay alone. It turned out life on the surface is not problematic but she remains paranoid.
Profile: fearful, paranoid but dangerous in critical situations. Usually shy, extremely aggressive in critical situations.
Picture could illustrate her fear while at the same time showing aggression/danger. For example: fearful eyes but threatening mouth/teeth (might be a bad suggestion). Hair should be red/brown/black, possibly with grey hairs in it from stress.
Note: I know logan only as a player. I believe he is based on a real-life character though.
To me he seems like a slightly arrogant smartass who looks down on me but is willing to give me a chance to prove my worth. But that's good. I prefer "show me what you've got!" over "Chosen one, please save us!" any day!
Perhaps he is a bit like ben from full throttle. Maybe his portrait should look like this + a bit of smile.
He's probably the first person you will talk to in the game. I'm thinking that means he might be very central..
I think we will find rationalizations for any kind of creatures that farrer likes. It's quite whacky after all ;)
I should have mentioned: the current portrait of logan is
.
Your basis looks like very good replacements for

.
Here's an invented player character profile that I would like to play:
Female, 31 years.
Story: After the bomb, she was with her husband and her 13 years old son a bunker for months until the food ran out. Finally, the food ran out and she slaughtered her husband to nourish both her child and herself. She made up a story about the husband leaving to check if it is possible to live on the surface.
Her son left her when she was sleeping. It is not clear whether he realized what must have happened and left in disgust or whether he went to look for his father.
Soon, she too would leave. Fearing death but not wanting to stay alone. It turned out life on the surface is not problematic but she remains paranoid.
Profile: fearful, paranoid but dangerous in critical situations. Usually shy, extremely aggressive in critical situations.
Picture could illustrate her fear while at the same time showing aggression/danger. For example: fearful eyes but threatening mouth/teeth (might be a bad suggestion). Hair should be red/brown/black, possibly with grey hairs in it from stress.
That's right. I changed it to InspiredByGamename. Do you think its is an appropriate solution?
I'm new to open comission boards. Is [filled] meant as "don't enter" or as "you can enter but be warned that you're not the only one working"?
Note: I know logan only as a player. I believe he is based on a real-life character though.
To me he seems like a slightly arrogant smartass who looks down on me but is willing to give me a chance to prove my worth. But that's good. I prefer "show me what you've got!" over "Chosen one, please save us!" any day!
Perhaps he is a bit like ben from full throttle. Maybe his portrait should look like this + a bit of smile.
He's probably the first person you will talk to in the game. I'm thinking that means he might be very central..
I removed the guidelines from this page and added links to the guidelines page and relevant pages.
nice!
Whoops, I meant to say "tags"
Lovely pack! I took the liberty of adding sounds (edit: tags).
By the way, check out atmospheric-interaction-sound-pack (it had a faulty preview, which I just fixed).
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