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Tuesday, June 19, 2012 - 09:20

nice!

Monday, June 18, 2012 - 21:30

Whoops, I meant to say "tags"

Monday, June 18, 2012 - 21:17

Lovely pack! I took the liberty of adding sounds (edit: tags).

By the way, check out atmospheric-interaction-sound-pack (it had a faulty preview, which I just fixed).

Monday, June 18, 2012 - 10:59

Cool sound!

Considering how search works, a pack would be ideal. You can either create a new submission or edit one of the existing ones and then delete these remaining single sumissions.

Maybe one day we'll get something like http://opengameart.org/textures/all for sounds

How did you create these sounds? And if you could instead of mp3 upload .wav or .flac (lossless formats) that would be ideal.

Thanks for the sounds!

Saturday, June 16, 2012 - 10:18

Beautiful.

I have noticed this portrait being used in a commercial game: dolumar.com , and I could not find any credits given to you. (Migtht be in-game in some hard-to find menu..)

Screenshot: http://www.flickr.com/photos/qubodup/7379735564/in/photostream

PS: I'm in friendly contact with them and explained some requirements of the cc-by-sa 3.0 license to them.

PPS: In five days' time credits should be online. I'll report back.

Friday, June 15, 2012 - 14:06

Hi, interesting and probably useful submission! Note that you can upload vector files as well.

Thursday, June 14, 2012 - 17:28

Used this in a screenshot to make audacity nice to look at :D http://www.freesound.org/forum/sample-requests/32651/

Thursday, June 14, 2012 - 12:15

I tested and committed the .obj patch. Thanks again, farrer!

I tried exporting Scribe's focus model, which seems to have incorrect texture file names, but when switching to the focus in car selection, I get a segfault:

Loading .mtl Material "vehicles/focus/ford focus2.mtl"

Loading image "vehicles/focus/focus bodyTex mud.png"

Program received signal SIGSEGV, Segmentation fault.

0x00007ffff2310404 in ?? () from /usr/lib/xorg/modules/dri/r600_dri.so

(gdb) bt

#0  0x00007ffff2310404 in ?? ()

   from /usr/lib/xorg/modules/dri/r600_dri.so

#1  0x000000000042b4f1 in PApp::drawModel(PModel&) ()

#2  0x00000000004151eb in MainApp::renderStateChoose(float) ()

#3  0x0000000000418525 in MainApp::render(float) ()

#4  0x000000000042db43 in PApp::run(int, char**) ()

#5  0x0000000000405e4a in main ()

  farrer, can you tell me how you exported Scribe's model so that it would work in TR?

Tuesday, June 12, 2012 - 05:38

Good luck! Let us know if you turn out making open source games for google ;) (I know at least one person did: http://replicaisland.blogspot.de/ )

Tuesday, June 12, 2012 - 05:32

We turned out using this wand in a Unity3d prototype: http://7dfps.org/?projects=friendly-subway-exit

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