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Monday, June 11, 2012 - 19:44

PS: thanks for taking the licensing serious! :)

Monday, June 11, 2012 - 07:28

Of course you can! It's all your graphics after all :)

I tried making one without the text labels but "montage" apparently was stuck in an endless loop and "feh" didn't allow to disable them despite what it says in the manual.

Monday, June 11, 2012 - 06:40

This is a great pack and the preview does not do justice to it :)

I added tags and another preview image.

Is characters/0008 is original? It looks like a "photo found on the internet" and isn't pixel art.

Saturday, June 9, 2012 - 07:18

Nice!

Saturday, June 9, 2012 - 05:00

1. I don't understand at all why buildings go bancrupt.

2. Nice speech bubbles. But they overlay buildings, hiding them completely, I recommend minimizing the text ("we are going bankrupt" -> "going bankrupt") and moving it higher, so you can still see the building and possibly making it transarent.

3. Having the HUD at the top is nice, it being width-flexible seems like a cool idea too! The line behind the draggable widget is hard to see.

4. If the :) :| :( icon is only related to the tax-%, it can be moved to the widget where you set the taxes - there's enough room. The meanig, or rather the implications, of the different faces is unclear though.

Friday, June 8, 2012 - 17:27

Awesome! :D

Friday, June 8, 2012 - 14:14

@nubux: The portraits are very good! Santa looks like a psychologically stable wise old man though.

The "Santa Claws" in the game however is a jerk who asks you to prank-install Windows on a few Linux users' computers. He also seems bizarre, he stands around in the wild with snow falling only directly on his spot... strange [http://youtu.be/s3vlKeHcdU8?t=5m].

I think they scale well to 54px

Thursday, June 7, 2012 - 20:34

The farm is by "dauerflucher" and licensed under CC-BY-SA 3.0, these renders fall under the same license.

I made them using the blend files at https://github.com/unknown-horizons/gfx and if you're not afraid of blender (I'm a noob but I got the hang of moving through the 3d space there to some degree at least) you can do too ;)

Thursday, June 7, 2012 - 20:06

I manually rendered a farm from UH in top down

and 45° view.

Curiosity satisfied. :)

Thursday, June 7, 2012 - 18:06

You need to make the repository public. It is not accessible right now.

Do you have a goal you plan to reach or is it a add-stuff-as-long-as-its-fun project? :)

If you would like to polish it, I have a few suggestions:

1. Make the buttons equal-colored but give them hover/active/passive states.

2. Have status/action information above buildings (in a floatingly-disappearing kind of way), for example when they generate something or are in need of something. This is probably the best way to give players information about required action.

It feels a bit strange to place diagonal-grid-design-buildings on a vertical/horizontal grid, especially without having a preview of where a building will appear after clicking. The buildings are available as 3d models, so theoretically it would be possible to render them in a different perspective. (probably quite some work, unless you're a blender pro though) ^^

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