I agree that this should be done. Ideally OGA would generate text files that list all licenses, authors, files and link to the oga page of the item and the authors' pages if available. Something like:
Please give credit to the author(s) in your work using this game art.
The file(s)
<FILE1>
<FILE2>
...
Are/is available under the following terms
<LICENSE1> <LICENSE1URL> <LICENSE2> <LICENSE2URL>
<IF LICENSECOUNT>1>You can choose either of these licenses or use all or combinations of them.</IF>
<IF NEWERLICENSESALLOWED>Newer versions of these licenses may beused as well.</IF>
=== Description ===
<DESCRIPTION>
=== Note ===
Hosted by OpenGameArt.org at <URL (node url, not title url, which migh change)>
Thans for using free, open source art. Please spread the word and contribute back by submitting art or donating!
It would basically be an export of the same data that exists on the opengameart drupal node to a txt file, which would be either generated after each edit of the file or each time somebody wants to download it.
This would make it easier to give credit and help spread the word as well.
farrer, it definitely would be preferable to have Trigger deal with the widely supported and open .obj format than working on a pipeline for creating working .ase files. :)
I announced your idea on the mailing list (thread).
By the way: plib has the ability to load/save both .obj and .ase, if this helps.
I started by trying to save trigger-rally-focustexture as an .obj file in blender and then convert to .ase using ivcon (compiled with "gcc ivcon.c -lm -o ivcon").
The result was a file with only one GEOMOBJECT. The focus.ase file in Trigger has 15 GEOMOBJECTs and it has more subitems, which might be UV map-related.
For creating new .ase files, the in-game .ase files need to be inspected and the export of the .obj files need to be adjusted accordingly (hopefully the conversion to .ase will work without problems). Help from somebody experienced in exporting .obj files would be appreciated.
I agree that this should be done. Ideally OGA would generate text files that list all licenses, authors, files and link to the oga page of the item and the authors' pages if available. Something like:
It would basically be an export of the same data that exists on the opengameart drupal node to a txt file, which would be either generated after each edit of the file or each time somebody wants to download it.
This would make it easier to give credit and help spread the word as well.
These tiles don't have a dark RTS setting but might still be of use and perhaps just changing the color might be enough.
http://opengameart.org/content/pastel-resources-hex-tiles-55x64-and-64x55
Is the resolution fine or too low? Are the proportions OK?
Go for it!
Any chance of having (animated) preview images of the data?
farrer, it definitely would be preferable to have Trigger deal with the widely supported and open .obj format than working on a pipeline for creating working .ase files. :)
I announced your idea on the mailing list (thread).
By the way: plib has the ability to load/save both .obj and .ase, if this helps.
1. Document guidelines are missing ;) (We don't really know what to want/expect, right?)
2. This should probably be linked from the art submission page
There are now stats showing for the zip files, not for the .blend files though.
I recommend they say "(n downloads)" instead of "n" and that "n downloads" is a link, rather than "(n downloads)"
I started by trying to save trigger-rally-focustexture as an .obj file in blender and then convert to .ase using ivcon (compiled with "gcc ivcon.c -lm -o ivcon").
The result was a file with only one GEOMOBJECT. The focus.ase file in Trigger has 15 GEOMOBJECTs and it has more subitems, which might be UV map-related.
For creating new .ase files, the in-game .ase files need to be inspected and the export of the .obj files need to be adjusted accordingly (hopefully the conversion to .ase will work without problems). Help from somebody experienced in exporting .obj files would be appreciated.
Hey Scribe,
thanks, I quickly tried the skin using simple copy-paste. Quite like it!
Now I'll have to weight manually editing the UV map against changing the UV coordinates against adding a .OBJ model import function.. :)
PS: ...against finding a way to convert .OBJ to .ASE.
So apparently ( http://opengameart.org/modules/forum/forum.css ) there should be a forum.css file somewhere.
Adding the three lines I wrote in the first post should do it. Possibly ";" would have to be replaced by " !important;"
What do the admins and moderators think? Could this engage more users to use the forum?
1. Solved
2. Still present
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