farrer, it definitely would be preferable to have Trigger deal with the widely supported and open .obj format than working on a pipeline for creating working .ase files. :)
I announced your idea on the mailing list (thread).
By the way: plib has the ability to load/save both .obj and .ase, if this helps.
I started by trying to save trigger-rally-focustexture as an .obj file in blender and then convert to .ase using ivcon (compiled with "gcc ivcon.c -lm -o ivcon").
The result was a file with only one GEOMOBJECT. The focus.ase file in Trigger has 15 GEOMOBJECTs and it has more subitems, which might be UV map-related.
For creating new .ase files, the in-game .ase files need to be inspected and the export of the .obj files need to be adjusted accordingly (hopefully the conversion to .ase will work without problems). Help from somebody experienced in exporting .obj files would be appreciated.
farrer, it definitely would be preferable to have Trigger deal with the widely supported and open .obj format than working on a pipeline for creating working .ase files. :)
I announced your idea on the mailing list (thread).
By the way: plib has the ability to load/save both .obj and .ase, if this helps.
1. Document guidelines are missing ;) (We don't really know what to want/expect, right?)
2. This should probably be linked from the art submission page
There are now stats showing for the zip files, not for the .blend files though.
I recommend they say "(n downloads)" instead of "n" and that "n downloads" is a link, rather than "(n downloads)"
I started by trying to save trigger-rally-focustexture as an .obj file in blender and then convert to .ase using ivcon (compiled with "gcc ivcon.c -lm -o ivcon").
The result was a file with only one GEOMOBJECT. The focus.ase file in Trigger has 15 GEOMOBJECTs and it has more subitems, which might be UV map-related.
For creating new .ase files, the in-game .ase files need to be inspected and the export of the .obj files need to be adjusted accordingly (hopefully the conversion to .ase will work without problems). Help from somebody experienced in exporting .obj files would be appreciated.
Hey Scribe,
thanks, I quickly tried the skin using simple copy-paste. Quite like it!
Now I'll have to weight manually editing the UV map against changing the UV coordinates against adding a .OBJ model import function.. :)
PS: ...against finding a way to convert .OBJ to .ASE.
So apparently ( http://opengameart.org/modules/forum/forum.css ) there should be a forum.css file somewhere.
Adding the three lines I wrote in the first post should do it. Possibly ";" would have to be replaced by " !important;"
What do the admins and moderators think? Could this engage more users to use the forum?
1. Solved
2. Still present
NOTE TO SELF: check date first... read all posts first as well...
Just as in the chrome-chromium case, I would suggest to have a very similar logo.
What kind of license do you want for the logo design?
svg: http://ompldr.org/vZGE2MQ
If you like what I made, I'd gladly continue working on the design if you can give me some hints on what you need me to do.
Note to OGA: can't upload SVG files.
A cute set. Shame that the preview makes it hard to appreciate the tiny images, especially the animated green thing.
Are the photos by you? Or randombly taken off the web? :)
Did you create these by taking photos of plastic tank models and then editing?
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