Awesome dagger, the cogwheel makes it appear very steampunky to me :)
The quote from GoodTextures (GT) does not state whether it is OK to *apply* an open source license on the texture and restrictions like "you can only re-sell this texture if it is bundled with a 3d model" are not compatible with any of the licenses on OpenGameArt or BlendSwap. CC0, CCBY, CCBYSA, GPL etc all permit you to take each file and sell it individually (as long as all terms of the license are not violated).
Were these recordings/synths you had lying around?
May I ask how you made them (especially the drive/wheel-squeak/engine sounds sound interesting but would be needed as loops).
Split files are more useful than one merged and .wav or .flac is preferable over .mp3 or .ogg but thanks and I'll try to replace some sounds in stk for testing now! :)
Art under sampling+ can not be used to create cc-by or cc-by-sa licensed art.
Did you happen to get get permission to release the modified version under cc-by?
If not: could you please ask the authors of the sounds you used to write an exception in the comments of their submissions in question? Something like "In addition to cc-sampling-plus, I allow this sound to be used under creative commons attribution license."? That would be awesome.
I did the same for some sounds I edited for supertuxkart.
There seem to be some redundant polys. can you clean it up?
http://ompldr.org/vYTN1eA
Why would old art become unusable? Because it lacks details? Or would it just have to be re-renderd?
I would say: stick to the current art for flare and the next game will get better gfx.
Awesome dagger, the cogwheel makes it appear very steampunky to me :)
The quote from GoodTextures (GT) does not state whether it is OK to *apply* an open source license on the texture and restrictions like "you can only re-sell this texture if it is bundled with a 3d model" are not compatible with any of the licenses on OpenGameArt or BlendSwap. CC0, CCBY, CCBYSA, GPL etc all permit you to take each file and sell it individually (as long as all terms of the license are not violated).
This is a hot topic at Blendswap too right now.. http://www.blendswap.com/3D-models/news/blend-swap-conduct/
You included the sources? Amazing!
Can you tell us where the sources are from though? It might be impossible to redistribute the sound clips under the licenses accepted on OGA.
welston.band$ tree .
.
|-- Contents
| `-- PkgInfo
|-- Media
| |-- Concert Hall Piano 10.aif
| |-- Escape A French Horns.aif
| |-- Escape B Flute.aif
| |-- Escape B Flutes.aif
| |-- Escape C Bassoon.aif
| |-- Escape C Clarinets.aif
| |-- Escape C Oboe.aif
| |-- Escape E Flutes.aif
| |-- Escape F Flutes.aif
| |-- Escape G Violas.aif
| `-- Images
|-- Output
| |-- arrange_screenshot.tiff
| `-- metadata.plist
`-- projectData
Thanks, just for reference, bartk came to a similar conclusion regarding GarageBand in these comments.
interesting and chaotic collection :) got stories on how you created these? (I love the roar/grunt sounds and the robot/engine sound too)
Scribe: That's quite a selection, thanks!
Were these recordings/synths you had lying around?
May I ask how you made them (especially the drive/wheel-squeak/engine sounds sound interesting but would be needed as loops).
Split files are more useful than one merged and .wav or .flac is preferable over .mp3 or .ogg but thanks and I'll try to replace some sounds in stk for testing now! :)
IMHO these would be well placed at burningwell.org :)
super!
Art under sampling+ can not be used to create cc-by or cc-by-sa licensed art.
Did you happen to get get permission to release the modified version under cc-by?
If not: could you please ask the authors of the sounds you used to write an exception in the comments of their submissions in question? Something like "In addition to cc-sampling-plus, I allow this sound to be used under creative commons attribution license."? That would be awesome.
I did the same for some sounds I edited for supertuxkart.
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