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Sunday, September 18, 2011 - 18:47

Thanks for that suggestion, anon!

I only knew about launchpad (but I think this requires your project to be hosted there?

FreeDroidRPG uses Transifex and Warzone's devs tested it a year ago and came to these conclusions:

 

http://paste.pocoo.org/show/478246/ Bad points about Transifex:

- Its commits reformatted comments, making finding the real change hard.
And every "make update-po" would format them back again into the previous
format.

- Review just offered to download the whole .po file, and with way over
2000 strings, that is not useful. Should rather just show the changed
strings in the web interface.

- No tiered access, i.e. admin can appoint language maintainers,
maintainers can appoint underlings, underlings push to the maintainer,
maintainer reviews, can push to the repo, or give underling push
privileges."https://github.com/Warzone2100/warzone2100/commit/3bac1e29f5f6b6898b922ca86c913c9f97b88cfe - a one string change, iirc." 

An alternative was mentioned: http://translate.sourceforge.net/wiki/ (might require hosting)

 

Sunday, September 18, 2011 - 17:56

Me too.

 

What sofware was used?

Thursday, September 8, 2011 - 20:40

 I love the spikes and actually much of this design. The only bad thing I can say: from the screenshot it seems that the house colors are a bit problematic.

Too much contrast?

Monday, August 29, 2011 - 09:18

There seem to be some redundant polys. can you clean it up?

http://ompldr.org/vYTN1eA

Monday, August 29, 2011 - 09:12

Why would old art become unusable? Because it lacks details? Or would it just have to be re-renderd?

I would say: stick to the current art for flare and the next game will get better gfx.

Monday, August 8, 2011 - 03:59

Awesome dagger, the cogwheel makes it appear very steampunky to me :)

The quote from GoodTextures (GT) does not state whether it is OK to *apply* an open source license on the texture and restrictions like "you can only re-sell this texture if it is bundled with a 3d model" are not compatible with any of the licenses on OpenGameArt or BlendSwap. CC0, CCBY, CCBYSA, GPL etc all permit you to take each file and sell it individually (as long as all terms of the license are not violated).

 

This is a hot topic at Blendswap too right now.. http://www.blendswap.com/3D-models/news/blend-swap-conduct/

Saturday, August 6, 2011 - 18:44

You included the sources? Amazing!

Can you tell us where the sources are from though? It might be impossible to redistribute the sound clips under the licenses accepted on OGA.

welston.band$ tree .

.

|-- Contents

|   `-- PkgInfo

|-- Media

|   |-- Concert Hall Piano 10.aif

|   |-- Escape A French Horns.aif

|   |-- Escape B Flute.aif

|   |-- Escape B Flutes.aif

|   |-- Escape C Bassoon.aif

|   |-- Escape C Clarinets.aif

|   |-- Escape C Oboe.aif

|   |-- Escape E Flutes.aif

|   |-- Escape F Flutes.aif

|   |-- Escape G Violas.aif

|   `-- Images

|-- Output

|   |-- arrange_screenshot.tiff

|   `-- metadata.plist

`-- projectData

 

Wednesday, August 3, 2011 - 08:33

Thanks, just for reference, bartk came to a similar conclusion regarding GarageBand in these comments.

Tuesday, August 2, 2011 - 21:38

interesting and chaotic collection :) got stories on how you created these? (I love the roar/grunt sounds and the robot/engine sound too)

Saturday, July 30, 2011 - 17:23

Scribe: That's quite a selection, thanks!

Were these recordings/synths you had lying around?

May I ask how you made them (especially the drive/wheel-squeak/engine sounds sound interesting but would be needed as loops).

Split files are more useful than one merged and .wav or .flac is preferable over .mp3 or .ogg but thanks and I'll try to replace some sounds in stk for testing now! :)

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