@Scribe thanks a lot and I'm curious how this texture looks in-game but I'm not sure how to get it into the game. I will probably have to try out an .ase Blender exporter or perhaps it's trivial to use .obj files, rather than .ase ones. Perhaps somebody on the mailing list will have ideas for that.
I'm afraid the 3d model is not in a common format, though since farrer managed to open it, it might be possible to work around?... or re-create?... I will ask on the mailing list for support on working with the format.
Further enhancements or versions of the car skins would be definitely welcome. :)
Here's from the bug tracker:
Trigger uses a custom 3D mesh format (derived from 3DS Max ASC format) so replacement would be hard, but I'm confident that the mesh assets are original works. It's also likely that they differ from their real-world counterparts sufficiently to avoid infringement.
NOTE TO SELF: check date first... read all posts first as well...
Just as in the chrome-chromium case, I would suggest to have a very similar logo.
What kind of license do you want for the logo design?
svg: http://ompldr.org/vZGE2MQ
If you like what I made, I'd gladly continue working on the design if you can give me some hints on what you need me to do.
Note to OGA: can't upload SVG files.
A cute set. Shame that the preview makes it hard to appreciate the tiny images, especially the animated green thing.
Are the photos by you? Or randombly taken off the web? :)
Did you create these by taking photos of plastic tank models and then editing?
Please note that "," must be used in tags.
Thanks a lot! I used this to create a sprite as part of trigger-rally's effort to have license-OK art assets only!
Scribe: it would be helpful if you could render the car so we have the original texture layout again.
I found a nice public domain "look under a car" photo and created a texture usable for an UV map: bottom-under-side-view-of-car-public-domain-texture
hc: thanks for telling me about , and . ... I spent so much time driving around smallswirl to tryto get some angles for testing :)
I used hc's dirty (but cleanly layered) .xcf to make some changes. I will probably go back to farrer's svg to change the color though.
http://f.qubodup.net/trigger/rev_wip.xcf.bz2
I would like to know how sound #3 was created. It sounds like the perfect "you fail" sound but in a cute/game show way
@Scribe thanks a lot and I'm curious how this texture looks in-game but I'm not sure how to get it into the game. I will probably have to try out an .ase Blender exporter or perhaps it's trivial to use .obj files, rather than .ase ones. Perhaps somebody on the mailing list will have ideas for that.
I just found an ase2obj script and it seems to work! (at least for the models, not sure about the UV mappings)
http://zeq2.com/SVN/Source/Tools/ASE2OBJ/
I converted the models and uploaded them here in a zip.
As for the UV maps, see my first post and farrer's first post in this thread.
Hope this helps!
@Scribe
I'm afraid the 3d model is not in a common format, though since farrer managed to open it, it might be possible to work around?... or re-create?... I will ask on the mailing list for support on working with the format.
If you can edit/import 3ds(?) .ase files, here is one of them: http://trigger-rally.svn.sourceforge.net/viewvc/trigger-rally/data/vehicles/seat/seat.ase?view=log (press 'download')
Further enhancements or versions of the car skins would be definitely welcome. :)
Here's from the bug tracker:
Trigger uses a custom 3D mesh format (derived from 3DS Max ASC format) so
replacement would be hard, but I'm confident that the mesh assets are
original works. It's also likely that they differ from their real-world
counterparts sufficiently to avoid infringement.
http://sourceforge.net/tracker/?func=detail&aid=3468803&group_id=157028&atid=802155
@farrer: Since you worked with the file format, do you have ideas about making the models editable or how to import them into blender?
Would you look at that...
http://tess2.uspto.gov/bin/showfield?f=doc&state=4004:di25o2.2.2
http://tess2.uspto.gov/bin/showfield?f=doc&state=4004:di25o2.2.3
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