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Monday, March 12, 2012 - 08:29

Thanks a lot! I used this to create a sprite as part of trigger-rally's effort to have license-OK art assets only!

Sunday, March 11, 2012 - 11:36

Scribe: it would be helpful if you could render the car so we have the original texture layout again.

 

I found a nice public domain "look under a car" photo and created a texture usable for an UV map: bottom-under-side-view-of-car-public-domain-texture

 

hc: thanks for telling me about , and . ... I spent so much time driving around smallswirl to tryto get some angles for testing :)

 

I used hc's dirty (but cleanly layered) .xcf to make some changes. I will probably go back to farrer's svg to change the color though.

http://f.qubodup.net/trigger/rev_wip.xcf.bz2

Tuesday, March 6, 2012 - 18:25

I would like to know how sound #3 was created. It sounds like the perfect "you fail" sound but in a cute/game show way

Tuesday, February 28, 2012 - 09:41

@Scribe thanks a lot and I'm curious how this texture looks in-game but I'm not sure how to get it into the game. I will probably have to try out an .ase Blender exporter or perhaps it's trivial to use .obj files, rather than .ase ones. Perhaps somebody on the mailing list will have ideas for that.

Wednesday, February 22, 2012 - 21:21

I just found an ase2obj script and it seems to work! (at least for the models, not sure about the UV mappings)

http://zeq2.com/SVN/Source/Tools/ASE2OBJ/

I converted the models and uploaded them here in a zip.

As for the UV maps, see my first post and farrer's first post in this thread.

Hope this helps!

Wednesday, February 22, 2012 - 20:16

@Scribe

I'm afraid the 3d model is not in a common format, though since farrer managed to open it, it might be possible to work around?... or re-create?... I will ask on the mailing list for support on working with the format.

If you can edit/import 3ds(?) .ase files, here is one of them: http://trigger-rally.svn.sourceforge.net/viewvc/trigger-rally/data/vehicles/seat/seat.ase?view=log (press 'download')

Further enhancements or versions of the car skins would be definitely welcome. :)

Here's from the bug tracker:

Trigger uses a custom 3D mesh format (derived from 3DS Max ASC format) so
replacement would be hard, but I'm confident that the mesh assets are
original works. It's also likely that they differ from their real-world
counterparts sufficiently to avoid infringement. 

http://sourceforge.net/tracker/?func=detail&aid=3468803&group_id=157028&atid=802155

@farrer: Since you worked with the file format, do you have ideas about making the models editable or how to import them into blender?

Wednesday, February 22, 2012 - 08:12

Thanks, it is another improvement!

I tested it in-game: http://www.youtube.com/watch?v=TYakTHyC278

And I created a simpler version without writing and logos (except for fictional car brand) to test it also: http://www.youtube.com/watch?v=g_5_XV5xUHs

Your use of layers and masks made it easy to make changes!

PS: Mailing list discussion about this

Wednesday, February 22, 2012 - 07:50

Thanks for adding previews!

Tuesday, February 21, 2012 - 15:09

It's the same project. :)

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