A thought: when the Suzanne (blender mascot) model/kart was added to STK, I realized that the underside of the kart is very pretty (wooden planks) and there is a whole little nieche space to explore inracing games when your car flips over. You might not be able to control the car any more but you can explore the details of the underside,which otherwise you would never see. (google image search for car bottom for references).
If in the endwe have textures which the trigger team will approve of being committed but they have plain undersides, I'll have some fun trying to create a bit of mechanical complexity there. :)
Heh, I also made an attempt to create something in inkscape and also though it looked bad. I shall put it online too once I find it :)
Thanks for this and i'm glad it was fun! The strong gradient seems to look not bad on the windows by the way in-game, although perhaps that is due to the contrast to the rest of the skin. ;)
Your effort should be helpful for creating even better skins for Trigger!
Do you still have the layered versions of these icons? If you could put them in a zip/7z and upload this would be more useful, when peopl want to change colors or effects for example.
Thanks, it is another improvement!
I tested it in-game: http://www.youtube.com/watch?v=TYakTHyC278
And I created a simpler version without writing and logos (except for fictional car brand) to test it also: http://www.youtube.com/watch?v=g_5_XV5xUHs
Your use of layers and masks made it easy to make changes!
PS: Mailing list discussion about this
Thanks for adding previews!
It's the same project. :)
@Lazza: It's definitely an improvement!
The model is very simple and there are no effects.. By faking some kind of reflection it might be possible to make it look more realistic..in any case, inspiration material: http://commons.wikimedia.org/wiki/Category:Tires_for_automobile_racing
Here's the horrible things I have drawn :) Although the golden tire is OK I'd say. Feel free to use anything attached under cc0/publicdomain.
download xcf/svg/svg here
A thought: when the Suzanne (blender mascot) model/kart was added to STK, I realized that the underside of the kart is very pretty (wooden planks) and there is a whole little nieche space to explore inracing games when your car flips over. You might not be able to control the car any more but you can explore the details of the underside,which otherwise you would never see. (google image search for car bottom for references).
If in the endwe have textures which the trigger team will approve of being committed but they have plain undersides, I'll have some fun trying to create a bit of mechanical complexity there. :)
Heh, I also made an attempt to create something in inkscape and also though it looked bad. I shall put it online too once I find it :)
Thanks for this and i'm glad it was fun! The strong gradient seems to look not bad on the windows by the way in-game, although perhaps that is due to the contrast to the rest of the skin. ;)
Your effort should be helpful for creating even better skins for Trigger!
An amazing set! I added some tags to the submission.
Thanks a lot, farrer! I will have some fun drawing now!
It would be very helpful if somebody with skill would try to finish this task though :)
I was told the format is a bit different from what the ending lets assume, perhaps that created extra tris.
The artist who made http://opengameart.org/content/gears-and-wrench prefers not to use GPL, we talked via private messages about this.
Thanks for changing to the CC-BY, this eliminates the problem.
If you would like to have this set under GPL2/3 as well, you could for example use the following images to replace the cc-by only ones.
http://openclipart.org/search/?query=cog
http://openclipart.org/detail/4556/wrench-by-kubble
Thanks again for taking care of this!
Do you still have the layered versions of these icons? If you could put them in a zip/7z and upload this would be more useful, when peopl want to change colors or effects for example.
http://opengameart.org/content/gears-and-wrench can't be used in a gpl asset, I will write the author an email asking to add gpl2/3 to his submission.
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