It seems they made a common mistake - creating the tool for building the product before they get the product itself :). It doesn't works this way - the only possible way to build a tool - first You get the WORKING product later You extract the tools from it. And never in another direction.
I like it! Do you have a source file or something?
... where is the talk footage? :(
Is there actually a good game that has been created with the Unity Engine?
Also I have to quote this:
It seems they made a common mistake - creating the tool for building the product before they get the product itself :).
It doesn't works this way - the only possible way to build a tool - first You get the WORKING product later You extract the tools from it. And never in another direction.
Thanks!
Coolio, any chance of you including the command you used and a description of the post-processing you applied?
*I added some tags and made the preview incude all sounds via 'sox *ogg all.mp3'.
yeah, I was surprised. Ithought the lighting was bad on the first look :)
I made a color-leveled version: http://www.flickr.com/photos/qubodup/sets/72157626566692729/
Awesoome :D
What line of work is that? "Funky bodyguard"?
Wowhoo!
I have to say that the glow sometimes makes it harder to see the weapon.
It might be better to have a black glow and then the colored glow behind it
The shadow on the objects also makes this border-defining-dark-shadow inconsistent
A nice use of the models though!
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