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Wednesday, March 9, 2011 - 09:04

I like the character descriptions!

If you would like to start throwing art and levels together, you could download http://www.yofrankie.org/ and replace levels and characters (see kid model linked above) and see how the yo frankie mechanics work out for you. As a proof of concept this might be enough to get python coders and artists on board.

Tuesday, March 8, 2011 - 15:10

oh my.... this is lovely!

where did you take the voices from?

 

I would love if you made neutral and bright versions of this... it could be for the same locations in different stages/plot lines.. or just good/bad temples and so on.

Tuesday, March 8, 2011 - 09:04

sounds like a good exploration theme :)

Friday, March 4, 2011 - 11:14

I saw the license page but I assume that they don't use GPL for samples, as otherwise all tracks using them would have to be GPLed.

Friday, March 4, 2011 - 09:27

Great! :)

This sounds like the sound files provided by lmms might be here without modification or only slight modification. I asked about what the license might be at https://sourceforge.net/apps/phpbb/lmms/viewtopic.php?f=4&p=723#p723

Wednesday, February 23, 2011 - 12:46

I love this! Thank you very much for sharing it.

Wednesday, February 23, 2011 - 12:42

Heh, your description is fitting :)

Sounds great and you can still it on the album, you have the copyright after all.

Saturday, February 19, 2011 - 15:26

this is... awesome!

I only think the X looks too much like the letter X and too little like the diagonal cross symbol

Saturday, February 19, 2011 - 07:11

1. converting .mp3 to .wav makes ponies cry, as .mp3 and .ogg are compressed, lossy formats, while wav and flac are lossless formats.

2. when a file is corrupt, it´s the fault of the software that created it or the software that converted it but not the fault of the format. what could be provided are 

@Tartos (And an "open game art" should not use any proprietary format.)

good point!

IMHO the aritsts should absolutely not be required to provide different formats and instead they should provide .wav or .flac formats and these could be converted by the OGA site to mp3, ogg (and flac if original was .wav).

Friday, February 18, 2011 - 20:08

I'm pretty sure that .max is proprietary and there are no converters. This is a problem for the ryzom 3d data for example, where all models are .max.

.mp3 is lower quality than .ogg vorbis and might *still* have licensing issues attached, so .ogg is prefered.

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