To see the textures you have to switch to textured mode Alt-Z and add some lamps Shift-A -> add -> lamp -> point, spot or sun. The textures are packed in the blend file, maybe your exporter can copy them automatically, otherwise you have to save/unpack them manually.
I don't know why it's only one object after the export, you have to check the instructions of your export script.
I know that the old Blender 2.49 to OGRE exporter works fine.
The turbine is a bit darker now, because I rendered it without ray mirror (which isn't feasible for realtime rendering anyway). Instead I added a simple environment map for fake reflections (not really visible on the renders, only in the viewport). Also I added some signs and painted the pipes black.
I left more parts "unpainted" and also made it look a bit worn out, because that looked cooler, but I'll probably include a clean metal texture as well. I could make the pipes black or give them some other color if you want. What I wanted to add are some warning signs or text, maybe on the side panels.
I'm not sure what you expected. If you wanted a specific color scheme, you should've mentioned that.
Edit: For some reason the last link gets changed when I post this. From Wyss%26Cie.jpg to Wyss&Cie.jpg
Nice horse. Didn't MCMic need an animated horse for Freesiege (some years ago :P ) ?
BTW, it's not possible to dual license this model under GPL 3 and CC-BY 3.0, is it? The original model was released only under GPL 3.
To see the textures you have to switch to textured mode Alt-Z and add some lamps Shift-A -> add -> lamp -> point, spot or sun. The textures are packed in the blend file, maybe your exporter can copy them automatically, otherwise you have to save/unpack them manually.
I don't know why it's only one object after the export, you have to check the instructions of your export script.
I know that the old Blender 2.49 to OGRE exporter works fine.
Here are two new renders: http://imageshack.us/photo/my-images/12/turbine10.jpg/
http://imageshack.us/photo/my-images/515/turbine11.jpg/
The turbine is a bit darker now, because I rendered it without ray mirror (which isn't feasible for realtime rendering anyway). Instead I added a simple environment map for fake reflections (not really visible on the renders, only in the viewport). Also I added some signs and painted the pipes black.
Objects like this are often painted in only one or two colors, sometimes with a few visible unpainted metal parts, and look rather boring.
http://upload.wikimedia.org/wikipedia/commons/c/ce/Machinery_turbines_ke...
http://upload.wikimedia.org/wikipedia/commons/2/27/Turbina_hidr%C3%A1uli...
http://upload.wikimedia.org/wikipedia/commons/1/1f/Turbin_Escher_Wyss%26...
I left more parts "unpainted" and also made it look a bit worn out, because that looked cooler, but I'll probably include a clean metal texture as well. I could make the pipes black or give them some other color if you want. What I wanted to add are some warning signs or text, maybe on the side panels.
I'm not sure what you expected. If you wanted a specific color scheme, you should've mentioned that.
Edit: For some reason the last link gets changed when I post this. From Wyss%26Cie.jpg to Wyss&Cie.jpg
Yay! Finally we have a tutorial section. :)
Yeah, the fighters are really small, because the other ships are supposed to be huge.
The textures are almost done, I just need to work on some details. I still have to rig and animate the model. Here's a render: http://imageshack.us/photo/my-images/525/turbine9.jpg/
Turn based strategy.
Ohhh cool. :) Now I gotta push our coders to finally implement the new tiles in OD as well. :P
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