That's great! Good job! You remind me to update the file here, and I think I still haven't uploaded the new lava and water tiles to our SVN repository (I'm busy atm). I see you have found our repository already. :) Is your project open source, too? It would be cool if you could contribute to Open Dungeons as well, because we have a lack of developers, but it's written in C++ not Java. Maybe you could share your knowledge and ideas with the people on our forum. http://forum.freegamedev.net/viewforum.php?f=15
Are you able to switch the textures of the walls or do you have to export new unique walls for each texture? For OD I have to export unique walls for each material atm, even though the models are identical.
For modular mech parts you probably just need standardized weapon mounts and joints. Take a look at my latest wip mech for example. It has two shoulder pods with different weapons which could get switched easily (the mounts are still rather rudimentary, though :) ). http://forum.freegamedev.net/download/file.php?id=3184&mode=view
Good job again.
Awesome! :D
For some reason I can't download it. Firefox seems to just open the file and I see the code?!?
Hey cool, great job! :) I never thought the mechs would be used in this way.
No problem, I can understand you, since I'm german, too. ;) Would be great to hear some of your ideas.
That's great! Good job! You remind me to update the file here, and I think I still haven't uploaded the new lava and water tiles to our SVN repository (I'm busy atm). I see you have found our repository already. :) Is your project open source, too? It would be cool if you could contribute to Open Dungeons as well, because we have a lack of developers, but it's written in C++ not Java. Maybe you could share your knowledge and ideas with the people on our forum. http://forum.freegamedev.net/viewforum.php?f=15
Are you able to switch the textures of the walls or do you have to export new unique walls for each texture? For OD I have to export unique walls for each material atm, even though the models are identical.
BTW, I'm currently trying to create a simpler tile set, but I'm having some problems. http://forum.freegamedev.net/viewtopic.php?f=38&t=3913 Does anyone here have an idea for a simpler solution?
Fantastic UI. I'd love to have an UI like this in Open Dungeons, if you have some spare time... ;)
Here's our latest blog post: http://opendungeons.sourceforge.net/articles/2012/11/13/working-backstag...
Now someone has to make a stoner game. :)
Good job Danimal. I'll upload him to the Open Dungeons repository asap.
Ah, MechCommander was one of my favourite games, too. I prefer RTT or TBT over RTS games.
I'm looking forward to seeing your new mech parts.
Hehe, Cem, are you trying to build Lego mechs? :) That would be kinda funny as well. It reminds me of my old Mechcraft game idea that I had a while ago: http://forum.freegamedev.net/viewtopic.php?f=5&t=1520&hilit=mechcraft There's even a FOSS voxel engine, if some programmer is interested in making this game: http://www.volumesoffun.com/polyvox-about/
For modular mech parts you probably just need standardized weapon mounts and joints. Take a look at my latest wip mech for example. It has two shoulder pods with different weapons which could get switched easily (the mounts are still rather rudimentary, though :) ). http://forum.freegamedev.net/download/file.php?id=3184&mode=view
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