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Saturday, September 13, 2014 - 17:14

Hey, did you mean something like this? http://opengameart.org/content/little-flame-character

 

Friday, February 28, 2014 - 12:16

Odd, for some reason it didn't unzip everything. I tried it again with 7-zip and now it's all there.

Wednesday, February 26, 2014 - 17:04

Cool stuff. Some textures seem to be missing (in the Props_packed.blend and Ch1 and Ch2 blends). Also which file contains the weapons? Some sounds are pretty cool as well, but I guess not many people will find them here, packaged together with the other files.

Wednesday, January 15, 2014 - 03:27

@Deathsbreed: I'm probably not going to work on this set again (at least not anytime soon), so if you want to have something adjusted or improved, you have to do it yourself.

@Acorn: You're right, he looks kind of similar to C3PO (maybe I was subconsciously influenced), but I don't think he's similar enough to be afraid of a law suit. Otherwise you can just change the hue.

Friday, November 15, 2013 - 09:19

Hey, great demo game. :) Are you going to expand it eventually?

Friday, November 8, 2013 - 10:54

Better ask on the forum, I don't have much experience with Gimp. I just found a script that lets you save all layers, but I don't know if it can crop them as well. http://registry.gimp.org/node/15617

Sunday, October 27, 2013 - 18:23

Sorry for the late reply, I didn't see your post.

Sure you can host the images elsewhere, only the license information needs to be clear.

I can't help with the points 1 and 3. As for point 2, I think that would be the fault of the users. Nobody should use images without recognizing the license.

Sunday, October 27, 2013 - 18:21

Nice T. rex. Are you going to texture it? I think some comic style textures would look cool, since his shape seems to be more non-realistic as well.

I wish more people would have contributed, because I'd really like to see (and help to make) some kind of survival FPS with dinosaurs.

Friday, October 25, 2013 - 01:29

Here's my contribution: http://opengameart.org/content/diplodocus

I want to add spikes and teeth later, but then the poly count will probably exceed the 1500 tri limit.

Thursday, October 10, 2013 - 13:46

Maybe it would have been a better idea to offer fewer but complete models (or at least one).

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