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Sunday, April 12, 2015 - 22:22

To create a new script you have to click on Resources (top-right) and then on "create new resource" and GDScript. It's really a bit odd that you can't create a new script in the script file menu.

Saturday, April 4, 2015 - 10:46

New versions of both Godot (Beta 1.1) and Panda3D have been released recently. I think the Panda3D version had been in development for a pretty long time and offers some cool new features like tesselation. BTW it's open source, too.
https://www.panda3d.org/blog/the-new-opengl-features-in-panda3d-1-9/
https://www.panda3d.org/forums/viewtopic.php?f=1&t=17770

Godot has some cool new features as well like auto-completion, shaders, 2D lights and 2D normal mapping.
http://www.godotengine.org/wp/godot-1-1-beta-is-out/
Some videos: https://www.youtube.com/user/reduzio

I'm checking out both engines at the moment.

Monday, March 30, 2015 - 11:02

Godot is pretty nice, but, since it's still relatively new, the documentation is kinda lacking. I've only checked out the 2D features of the engine and it was pretty easy to use, however, sometimes you have to search on the forum and experiment till you figure out how it works.

According to one of the developers, the 3D capabilities are not really up-to-date, but I guess if you stylize your graphics and don't go for realism, you can still make something decent.
For scripting, Godot uses a own language, Godotscript, which is almost like a stripped down version of Python, so very easy to learn. I would've preferred real Python for scripting, but you can't have everything. You can also just program in C++, if you don't mind the extra effort.
And since Godot is open source you'll never have to pay anything, unless you want to support the devs, and you have access to the source code.

However, I'm not sure if I would use Godot for a 3D game, because Unreal looks so tempting. Or maybe I would give Panda3D a try, because it uses Python for scripting and that's actually the only language in which I'm confident.

Sunday, February 22, 2015 - 13:10

Double post. The website has become a bit laggy, hasn't it?

Sunday, February 22, 2015 - 12:18

Of course you can use the graphics in your game, otherwise they wouldn't be on OGA. :)
Nice little ship, it looks kinda cute. :) Personally, I'd maybe add some pseudo wings with additional weapons and a sharper prow, but just do what you like best. Btw, you guys should really try to change the hue of your ships, they don't have to be blue.

Saturday, January 31, 2015 - 11:27

Hehe thanks, I'm flattered. :) Good luck with your game!

Saturday, December 6, 2014 - 04:16

I've just uploaded him to OGA: http://opengameart.org/content/lizardman-0

 

I should really move more of the models that I made for Open Dungeons to OGA, but I'm lazy. ;)

Saturday, December 6, 2014 - 02:19

Okay, I've exported the meshes to the .obj format, but you probably have to adjust the materials, orientation and scale. I'm not sure if the materials were exported correctly. The image textures are in the source file.
Export settings are really something that need to be adjusted for the target engine and game.

I've also uploaded a updated source blend file, with the water tiles and a few new materials (rock, gold, and lava) that were already available from the Open Dungeons repository. The tiles have a binary naming scheme (0 if the adjacent tile is empty, 1 if the adjacent tile is filled).
Explained here: http://forum.freegamedev.net/viewtopic.php?f=45&t=3949&hilit=tileset+binary

Friday, December 5, 2014 - 08:35

I'll see what I can do and probably upload the files tomorrow. Haven't touched this set for a long time.

Sunday, September 14, 2014 - 13:27

I've had quite a lot of fun learning Python and Pygame during the last months. Pygame is just a set of modules and I'm not sure if you can call it an engine, but it's pretty usable. It provides mainly event handling, collision detection, sound and of course 2D graphics support. My only problem was that I couldn't get the GUI libraries to work with Python 3 at first, but I manually updated PGU (one of the GUI libraries) and it seems to work now (still need to test it).
After one month of learning to program in Python (which is really easy to learn) I could already make a simple space shooter (okay just a prototype) and a geographical quiz game. I started with this online book: http://programarcadegames.com/
Here's a link to Pygame: http://www.pygame.org/news.html

I've also heard about this free, open source software called Game Develop, but I haven't checked it out yet: http://www.compilgames.net/
The website states that no programming is required.

And there's also LÖVE which uses the Lua scripting language: http://love2d.org/

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