Just to follow up, here's what I've got going now -- flat buttons, arranged in a strip with rounded corners on the ends, and a subtle mouse-over highlight.
I'll probably continue to play with the exact colors, but I'm digging the general effect. Thanks everyone for your ideas!
Yep, it's a shame that went down, it was a nice summary.
To help fill the void, I wrote up my own: https://dev.to/joestrout/wang-2-corner-tiles-544k
EDIT: Oops, my write-up is about 2-corner tiles.... this may be a different topic. Sorry for the noise!
Hmm, that's not bad. I'll give it some thought.
Meanwhile, if anybody wants to follow the project, the github is here: https://github.com/JoeStrout/galactic-empire/
Just to follow up, here's what I've got going now -- flat buttons, arranged in a strip with rounded corners on the ends, and a subtle mouse-over highlight.
I'll probably continue to play with the exact colors, but I'm digging the general effect. Thanks everyone for your ideas!
Thanks guys! I'll run with that and see what I can come up with.
Beautiful! Going to use this for the map in Descent into Darkness (https://github.com/JoeStrout/descent-into-darkness).
No, for me it was substantially easier to just pull them out of the resources file.
But thank you anyway! It was generous of you to look into it.
Code from the stream is now up at https://github.com/JoeStrout/minimicro-asteroids
Share and enjoy! :)
Looks great! I'm adding it to version 1.1 of Mini Micro!
Now if only I had a longer vehicle, like a semi truck, bus, or limousine... :)
That's true, but will you get personal support from the creator of the language (or the game toolkit for that matter)?
With MiniScript/Mini Micro, you get that. :)
Thanks, can't wait to see what you do with it!
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