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Wednesday, June 3, 2020 - 09:53

Ah, I see!

In that case, I'd rather make a color change tool. The app does not currently have any concept of restricting other tools to a selection; selections are used only for copy/paste.

I know restricting tools to a selection is often a very handy feature, but I think it's just out of scope for this project.

But a color change/replace tool is something I could easily add. It's basically like the paint bucket, but instead of applying only to the connected blob of color you click, it applies to all pixels of that color (connected or not).

Tuesday, June 2, 2020 - 13:01

Hmmm, that requires me to support non-rectangular selections.

Let me ask: if there are TWO unconnected blobs of the same color, and you click one of them with this tool, does it select both? Or just the one you click (like a paint bucket fill)?

And just so I understand: what do you use this for? I've never had such a tool and I'm having trouble thinking of use cases for it.

Wednesday, March 25, 2020 - 19:18

Those are all reasonable points, but... have you looked at Mini Micro?  It was designed for exactly this purpose.  The language has a clean syntax (FWIW, I wrote to Garry this morning and he agrees!), and like Love2d, it supports all the needed graphics, audio, networking etc. APIs, as well as building to Windows, Mac, Linux, and WebGL.

I'm not trying to disrespect anybody's favorite tool.  But I do hope you'll give Mini Micro a look too!  :)

 

Wednesday, March 25, 2020 - 09:41

I was also a fan of Lua, once.  You can read this blog post for some the reasons I then created MiniScript (used by Mini Micro) instead.  Or check out this post from the creator of Garry's Mod instead (though he recommends JavaScript, but then MiniScript didn't exist yet when that post was written).

Of course tastes vary and your mileage may vary.

 

Sunday, March 22, 2020 - 16:02

Please consider Mini Micro!  It supports sprites, tiles, pixel graphics, sound/music, keyboard/mouse/gamepad input, etc.  All with a very easy-to-use neo-retro design.  Here, check out the trailer video!

It can make executables for Mac, Windows, Linux, and WebGL.  It also has a very active community on Discord and forums of its own.  I'll personally help you over any stumbling blocks you encounter.  Join us!  We have cookies.  :)

 

Saturday, March 21, 2020 - 09:49

Looks great!  I'm thinking I would like to offer a "bonus prize" for the best entry that's made with Mini Micro (https://joestrout.itch.io/mini-micro).  What do you think of this idea?

(For a quick overview of what Mini Micro can do, see: https://youtu.be/WpA9ziwtsO8)

 

Wednesday, October 30, 2019 - 17:47

Sorry, I had the page set to Draft status.  Please try this:

 

https://joestrout.itch.io/annelids?password=miniscript

 

Tuesday, October 29, 2019 - 22:55

Indeed it is!  We have decided to distinguish ourselves from the traditional Worms games by using a magic system, based on combining eight basic elements.  (It's sort of like Magicka, if you happen to know that game.)

If you want, you can try it out here: https://joestrout.itch.io/annelids

Just click on the worm, then click on the elements for your spell, and finally click and hold to aim, and release to cast.  Some spells to try:

  • (L)ife + (S)olid: Clenched Fist
  • (A)ir + (D)eath: Poison Gas
  • (S)olid + (G)round: Stone

There's still a lot more work to do, but it's coming along!  :)

 

Friday, September 27, 2019 - 12:16

I agree with Spring -- we seem to be experiencing a bit of scope gallop.

(I just made that term up.)

On the other hand, this is the brainstorming phase, so it's fine... let's dream big and let the ideas flow freely, as long as we understand we're going to have to then cut away most of them to get a nice little project of reasonable scope.  Tom, it'll be up to you to figure out what's at the core of the fun, and focus us on that.

Personally I'm not too worried about what makes us different from previous Worms games... if it turns out to be pretty much a tribute fangame, that's OK.  It'll still be cool.  OTOH if we come up with a fresh idea that makes us really different, and it's not going to take a full-time team of 6 two years to make it, then I'm all for it!

 

Friday, September 27, 2019 - 11:33

Nothing so coherent as an elevator pitch yet.  Here are comments collected from the other thread:

  • a "Worms" clone, with retro graphics
  • "Worms" is itself a clone: Scorched Earth so a worms clone would be a scorched earth clone clone. :)
  • Annelida using the cute colourful worms would be awesome. I imagine a bright game world and maybe cuter weapons also to match.

    1. A rainbow that shoots out over a certain distance like in rainbow islands.

    2. "sun" grenades.

    3. Star rockets that shoot straight.

    4. You can aim for a cloud that is moving back and forwards. When hit it rains on / lightning bolts multiple worms.

      The music would be bubble bobble style :)  https://opengameart.org/content/mushroom-dance

  • +1 for the mushroom dance it's a good fit. A fun bit at the start with an interlude of sorts for when the worms are thinking about the next move.

...Hmm, it seemed like more before I gathered it all together. :)

So we should start brainstorming!  ZomBCool and Tom, any preference on Slack vs. Discord vs. other?

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