make it yourself. soliciting ppl to work on your passion project is unlikely to be successful. if there is a large community around these games (i have never heard of them personally) that might be a place to start to look for a team.
as far as making your own games, i urge you to not start with your passion project. build your dev skills up. start small. little arcade games. platformers. simple stuff. when you have that down and understand how to program logic and systems in your chosen engine, you could start to make something that might attract others to your project.
as for engines. there are plenty. it depends on your skill level and the type of game you wanna make. my recommendation for beginnners will always be gdevelop. it has an intuitive condition and event visual scripting system, and learning it will actually teach you rudimentary javascript code if you are paying attention. it is 2d only, but i would never recommend anyone to start game dev in 3d. start with x and y axes, then think about the z axis.
creative commons licenses work. there are some issues with older versions of -by that have been brought up, and some take issue with the anti-drm complications associated with by and by-sa.
personally, i don't consider cc-by-nc or -nd to be libre at all.
i have taken on the opinion that cc0 is the best, i have been only using cc0 so that i can freely distribute derivatives under the same license. i like the idea of public domain dedication. it is what i consider truly putting something into the "commons" so that it belongs to everyone without restrictions.
having a bunch of different licenses like this one just makes things more complicated for the end user. most people just want to make stuff, they are not license nerds. an artist is of course free to license their work however they choose, but my opinion is that we should just be advocating for the creative commons licenses. it is already the "standard."
i downloaded some of your company's free sounds. very good and professional quality stuff. unfortunately your license isn't suitable for using to create free-culture works. but for indie devs who are just looking for good free audio they can use in their games, and don't care about being able to release their derivatives into the commons, this is a very useful set of sounds.
gdevelop is a 2d game engine that natively exports browser games, it is javascript based. has visual event-based scripting or you can code in javascript (but your javascript would still be executed using the visual scripting.) mit license.
actually, gdevelop games can only be built into executables by wrapping the webpage with electron, but their cloud service does it for you so you don't have to use yarn and commanline tools to build with electron.
copperlicht is a webgl 3d rendering framework that is open source and also javascript based. but the scene editor is not open source. copperlicht can be used as an api without using the close-sourced scene editor, and i think you can use open source irrlicht scene editors. custom zlib-like license for the rendering api.
nunu studio is a another webgl 3d rendering framework. scene editor and the whole shebang is mit license. i have little experience with this one.
playcanvas is another webgl 3d rendering framework, scene editor and all is mit licensed but the whole thing is built around a freemium cloud-hosting platform. you could do without it though. it is typescript. only fiddled with it a little bit.
i shouldn't have jumped the gun. i was not offended by anything blue_prawn said, just thinking that a hot topic like this would devolve where it ought not go.
i am sorry if i came off as uncaring or insensitive, that was not my intention.
i can't think of it offhand, but there is a website where this lady curates stuff from old books, scans it herself, and puts attribution requirements on it. there was some stuff there i never saw anywhere else but the lack of a "real" license made me disregard at as a source.
so that is an example of someone attempting to enforce the copyright on their scans, which is legally legit. but as you said, they really shouldn't be.
that's aside from stuff at project gutenberg, as the folks who work there are intentionally releasing their scans into the public domain.
but blue_prawn is right to comment on the possibility of someone trying to enforce their "copyright" on a photo they took of Boticelli's Birth of Venus, for instance.
it just reinofrces the notion we should all be careful about our sources, document where stuff came from, attribute even if not required to establish a sort of "chain of custody" of where you got what you got.
though this has nothing to do with the spam comments discussion in this thread. sorry to derail, i was replying to what storm was saying.
edit: i can't find the link to the site i mentioned. it was a while ago and i could be misremembering details. i did find instances of other scanners offering "free" scans and "premium high res" scans, but with no concrete license specified for their "derivative" scans. all legal of course for them to do as taking a picture of something or scanning it has been found to constitute a derivative work. but i choose not to use sources without concrete license or some indication of thorough research on copyright status.
and edit again, this time on-topc ;) :
7th comment down on the above linked to space game art pack is from 2014 and has a link that redirects to security extension scam.
"Vidmaster: Your space game sounds similar to mine, i got rotable turrets too (they always point to your cursor) and complete free, real time controls. Is there something you have to show already? I'm always interested in sharing inspirations and ideas with other gamedevs :) My game is playable at http://websocket.bonsaiheld.org/ (multiplayer doesn't work at the moment)."
i doubt the original url did that from looking at comments after that refer to that user's game, as blue_prawn indicated in the op. i think it's just an abandonment issue. these things will happen.
and a preemptive apology for butting my nose in to everything. i should really go get some work done.
my advice:
make it yourself. soliciting ppl to work on your passion project is unlikely to be successful. if there is a large community around these games (i have never heard of them personally) that might be a place to start to look for a team.
as far as making your own games, i urge you to not start with your passion project. build your dev skills up. start small. little arcade games. platformers. simple stuff. when you have that down and understand how to program logic and systems in your chosen engine, you could start to make something that might attract others to your project.
as for engines. there are plenty. it depends on your skill level and the type of game you wanna make. my recommendation for beginnners will always be gdevelop. it has an intuitive condition and event visual scripting system, and learning it will actually teach you rudimentary javascript code if you are paying attention. it is 2d only, but i would never recommend anyone to start game dev in 3d. start with x and y axes, then think about the z axis.
best of luck!
the problem i have with daz studio is that so much of the content is only licensed for rendering images, not for using in 3d models for games.
that and the vast majority of daz content available has sexist depictions of womyn
i agree with you 100%
creative commons licenses work. there are some issues with older versions of -by that have been brought up, and some take issue with the anti-drm complications associated with by and by-sa.
personally, i don't consider cc-by-nc or -nd to be libre at all.
i have taken on the opinion that cc0 is the best, i have been only using cc0 so that i can freely distribute derivatives under the same license. i like the idea of public domain dedication. it is what i consider truly putting something into the "commons" so that it belongs to everyone without restrictions.
having a bunch of different licenses like this one just makes things more complicated for the end user. most people just want to make stuff, they are not license nerds. an artist is of course free to license their work however they choose, but my opinion is that we should just be advocating for the creative commons licenses. it is already the "standard."
i love it when commander says things
i downloaded some of your company's free sounds. very good and professional quality stuff. unfortunately your license isn't suitable for using to create free-culture works. but for indie devs who are just looking for good free audio they can use in their games, and don't care about being able to release their derivatives into the commons, this is a very useful set of sounds.
https://opengameart.org/content/helgi-legend-of-the-viking-0
gdevelop is a 2d game engine that natively exports browser games, it is javascript based. has visual event-based scripting or you can code in javascript (but your javascript would still be executed using the visual scripting.) mit license.
actually, gdevelop games can only be built into executables by wrapping the webpage with electron, but their cloud service does it for you so you don't have to use yarn and commanline tools to build with electron.
copperlicht is a webgl 3d rendering framework that is open source and also javascript based. but the scene editor is not open source. copperlicht can be used as an api without using the close-sourced scene editor, and i think you can use open source irrlicht scene editors. custom zlib-like license for the rendering api.
nunu studio is a another webgl 3d rendering framework. scene editor and the whole shebang is mit license. i have little experience with this one.
playcanvas is another webgl 3d rendering framework, scene editor and all is mit licensed but the whole thing is built around a freemium cloud-hosting platform. you could do without it though. it is typescript. only fiddled with it a little bit.
rotations are looking nice
i shouldn't have jumped the gun. i was not offended by anything blue_prawn said, just thinking that a hot topic like this would devolve where it ought not go.
i am sorry if i came off as uncaring or insensitive, that was not my intention.
i can't think of it offhand, but there is a website where this lady curates stuff from old books, scans it herself, and puts attribution requirements on it. there was some stuff there i never saw anywhere else but the lack of a "real" license made me disregard at as a source.
so that is an example of someone attempting to enforce the copyright on their scans, which is legally legit. but as you said, they really shouldn't be.
that's aside from stuff at project gutenberg, as the folks who work there are intentionally releasing their scans into the public domain.
but blue_prawn is right to comment on the possibility of someone trying to enforce their "copyright" on a photo they took of Boticelli's Birth of Venus, for instance.
it just reinofrces the notion we should all be careful about our sources, document where stuff came from, attribute even if not required to establish a sort of "chain of custody" of where you got what you got.
though this has nothing to do with the spam comments discussion in this thread. sorry to derail, i was replying to what storm was saying.
edit: i can't find the link to the site i mentioned. it was a while ago and i could be misremembering details. i did find instances of other scanners offering "free" scans and "premium high res" scans, but with no concrete license specified for their "derivative" scans. all legal of course for them to do as taking a picture of something or scanning it has been found to constitute a derivative work. but i choose not to use sources without concrete license or some indication of thorough research on copyright status.
and edit again, this time on-topc ;) :
7th comment down on the above linked to space game art pack is from 2014 and has a link that redirects to security extension scam.
"Vidmaster: Your space game sounds similar to mine, i got rotable turrets too (they always point to your cursor) and complete free, real time controls. Is there something you have to show already? I'm always interested in sharing inspirations and ideas with other gamedevs :) My game is playable at http://websocket.bonsaiheld.org/ (multiplayer doesn't work at the moment)."
i doubt the original url did that from looking at comments after that refer to that user's game, as blue_prawn indicated in the op. i think it's just an abandonment issue. these things will happen.
and a preemptive apology for butting my nose in to everything. i should really go get some work done.
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