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Tuesday, October 24, 2017 - 16:01

I hoped it could be provided in a bigger zip file...

 

Tuesday, October 24, 2017 - 09:08

I mean commercially proper like a game that can keep up with lets say the recent Anno games so it has a real gravity to play it. Without that ofcourse 1-3 years might be fine too.

Tuesday, October 24, 2017 - 08:50

I think its possible but better plan 3-4 years instead of 1-2 atleast if you want to make it proper.

 

I am doing something that has similaritys in the core to what you want to do with unity3d.

The script for it has now the linecount of a regular book and i still think it might take half a year or more to release.

Tuesday, October 24, 2017 - 05:42

Hei eric, im looking for music but its quite frustrating to have to listen the music online with an ever more instable flash player and not starting streams. I prefer to download a big batch of music and listen to it from my pc it would be good if your site would have easily accessable bundles like that.

Thursday, September 7, 2017 - 15:14

Is it really

 

CC-BY-SA and not the license stated on the homepage: Creative Commons Attribution-NonCommercial 4.0 Unported License.

 

Are you the Author of the art or do you have his permission?

Sunday, July 23, 2017 - 05:31

Hei avo, Thankyou for your answer.

I stumbled over that one myself, but it does not look really like what i imagine atleast on the pictures.

 

My game is supposed to look a bit like this one: http://store.steampowered.com/app/403190/Planetbase/

Sunday, April 2, 2017 - 05:06

Unity right now is the only real choice for browsergames (since the mayor browsers shift out flash) and you can run it on most platforms. I have not seen any better crossplatform engine.

It may be not well optimized essentially you need to take extra care in terms of performance and avoid bugs.

Thursday, March 30, 2017 - 02:36

I do NOT reccommend python for a starting programmer. Python differs form mainstream languages like the C family in a lot of areas.

 

I did what i recommendet i dont see much differences between c++ and python except in syntax but  not in logics.

Thursday, March 30, 2017 - 02:01

It depends what you can and how serios you want to start.

 

If you are serious:

If you cannot program i recomment you to learn python because its the most easy to learn and its similar to c++.

When you think you can python good enough go through a c++ tutorial it should not be hard to learn the differences.

After this you should go for unity and learn to use it with c#.

 

Learning python to start makes it easier to get into it but its a steep learning curve still.

Wednesday, February 22, 2017 - 05:39

I made up my mind about this a little more.

 

My game will only have few assets from the shipyard and later assets must be modular.

 

Which essentially means the few i can tailor myself and the later ones i have to tailor myself with scripts.

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