I would not call it "levels" well for the pathfinding i have "basic" pathfinding means running around the coordinates till you have the point where to go but obstacles make it impossible and ignoring tilecost which is not yet programmed.
For AI that would be now what to build as AI when to attack / defend.
If how to attack (tactical choices) belongs to it or i would do this i cannot say yet.
Acutally i would suggest this: I would make my game ready to upload in the next few weeks and give you the link and you decide on what you think would match in terms of music. The reason is simple: I have no plan on what i need right now so the specification is i need good music.
I dont know about if for free or not i cannot even guarantee that it will be ever finished and uploaded. It would also be completely fine to not have custom made music for my game just some stuff from oga. I would not need an properitary license as far i know.
I just think maybe you have an good idea to take something thats already here or if not let it inspire you and make something new and publish it under cc-by.
I have a game which is nearing completion. Actually i would call it a mayor game from the planning.
Its something of a geneexperiment mixing the old game outpost with Anno 1404 in space and with Master of Orion 2.
I am however not sure if i can include code from other people since i wrote the whole code myself and i think it might be a bit hard to understand and work with it.
I have 2 mayors still open in the code that being the AI and the Pathfinding where i think it might be done with a module.
@Aeitia for graphic i need to migrate many 2D arts to 3D. I started with a 2D version but found i want to have it in 3D in the end much more beautiful.
And i have not included sound yet i am open for suggestions.
I took a look at the homepage, it looks interesting.
I think Unity3D is especially fitting for that kind of stuff (while ofcourse you can also make 2D games like that one of ElizaWy in the show project section)
Unity has many plugins and 3rd party software sure you can find something for facial animation software... However that ones are not always free maybe you need to pay 100-200$ or go for something less optimal.
I did not know you have 3D models because i remember last time i wrote you you had batch files with text and some pictures which could be easily brought to php.
If you want to do 3D stuff i recommend you Unity3D which you can also compile for web use and upload it to kongregate.com
I dont know much about the unreal engine but the last i have seen from it was xcom2 which is a good game but technically extremely clumsy i remember it to be rather old.
Hello trent,
I use Unity3D so its C# as language
I would not call it "levels" well for the pathfinding i have "basic" pathfinding means running around the coordinates till you have the point where to go but obstacles make it impossible and ignoring tilecost which is not yet programmed.
For AI that would be now what to build as AI when to attack / defend.
If how to attack (tactical choices) belongs to it or i would do this i cannot say yet.
Okay was just an idea i kinda search for art when i feel boring its not like i need the music now ;)
Well i would not call it game in its state now... But if you want i can send you a screenshot or two on pm.
I like an adaption of this one:
http://opengameart.org/content/cold-to-lukewarm-mixia
But a little more introverted a bit more intense and completely in space setting ;)
Acutally i would suggest this: I would make my game ready to upload in the next few weeks and give you the link and you decide on what you think would match in terms of music. The reason is simple: I have no plan on what i need right now so the specification is i need good music.
I dont know about if for free or not i cannot even guarantee that it will be ever finished and uploaded. It would also be completely fine to not have custom made music for my game just some stuff from oga. I would not need an properitary license as far i know.
I just think maybe you have an good idea to take something thats already here or if not let it inspire you and make something new and publish it under cc-by.
Well i tried to convince some people to learn how to use blender its pretty easy if you have time and dont get impatient ;)
Otherwise how about making the music? Thats what you good in already anyways ;)
Hey you,
I have a game which is nearing completion. Actually i would call it a mayor game from the planning.
Its something of a geneexperiment mixing the old game outpost with Anno 1404 in space and with Master of Orion 2.
I am however not sure if i can include code from other people since i wrote the whole code myself and i think it might be a bit hard to understand and work with it.
I have 2 mayors still open in the code that being the AI and the Pathfinding where i think it might be done with a module.
@Aeitia for graphic i need to migrate many 2D arts to 3D. I started with a 2D version but found i want to have it in 3D in the end much more beautiful.
And i have not included sound yet i am open for suggestions.
I took a look at the homepage, it looks interesting.
I think Unity3D is especially fitting for that kind of stuff (while ofcourse you can also make 2D games like that one of ElizaWy in the show project section)
Unity has many plugins and 3rd party software sure you can find something for facial animation software... However that ones are not always free maybe you need to pay 100-200$ or go for something less optimal.
I did not know you have 3D models because i remember last time i wrote you you had batch files with text and some pictures which could be easily brought to php.
If you want to do 3D stuff i recommend you Unity3D which you can also compile for web use and upload it to kongregate.com
I dont know much about the unreal engine but the last i have seen from it was xcom2 which is a good game but technically extremely clumsy i remember it to be rather old.
The plain green tiles make the game feel cold and artificial. you should try to use some more charming for gras and main background.
Btw same for your game Eliza only that you have some flowers in it that mitigate the feeling a bit.
If you can setup the game in website form, lets say php i think it would actually be playable compared to lets say batch scripts.
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