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I think the server speed issues are pretty much fixed now.

The short version of the story is that there were about 10 different things wrong with the server.  Some of those things were configuration issues, and some of them were database tables getting out of hand.

We tweaked file system caching, we tweaked file system journaling, we tweaked the mariadb connection timeout, we tweaked mariadb memory allocation, we tweaked a couple Drupal modules, we fixed an out-of-control spam problem that was elsewhere on the server, and I'm sure we did some other things that I'm not remembering at the moment.

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Sorry for the downtime.

Sometimes the problem is something so stupid you don't think to check it.  The disk was full.  Now it's larger.  Problem solved. :)

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Glitch SVG assets -- that about wraps it up. :)

I've converted the vast majority of the glitch assets to SVG and uploaded them.  They can all be found in this collection here:

http://opengameart.org/content/glitch-svgs

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Glitch SVG Conversion update

I've converted all of the Glitch FLA assets to SVG (minus the few that didn't convert successfully) and I've uploaded some of them.  TheValar has collected them here:

http://opengameart.org/content/glitch-svgs

Also, special thanks to eeriegeek, who made preview and index images for all of the assets.  :)

 

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Converting Glitch FLA assets to SVG: The story so far

So I've been working on a way to automate a conversion process from FLA to SVG so that I don't have to manually do each one.  I've had some progress so far, but it's been a bit of a struggle, so I thought I'd detail the issues here in case some other poor sod has a giant pile of FLA files they need to convert to SVG and happens to find this blog entry.

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Huge CC0 asset release from Glitch

I saw this a few minutes ago and I thought I'd share the news.  Apparently there was a game called Glitch (perhaps some readers are familiar with it; this is the first I've heard about it myself) that ran from 2009-2012.  They've just released a huge amount of art assets into the public domain.  Here's the announcement from their art asset page:

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Hey game developers!

Just a quick note for game devs.  If you use someone's art, don't be afraid to leave a comment on that art with a link back to your game.  It's free advertising for you, and artists who post here are always happy to know that their work is being used.  I know people can be a little hesitant sometimes to link to their own projects, but in this case we don't consider it to be spam. :)

Bart

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Open Bundle fully funded!

That was quick. :)

The Open Bundle's funding has exceeded $10,000.  Congratulations, guys! :)

 

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The Open Bundle 93% funded with just over a day to go!

In case you're not already aware of it, I'd like to direct your attention to the Open Game Art Bundle (note: not officially affiliated with this site), a crowd funded Creative Commons art project.  At the time of this post, they've got 1 day and 8 hours left, and are less than $700 short of their $10,000 goal.  If they reach their goal, the entire bundle will be released into the public domain under the cc0 license.  If not, the art will be provided to backers under the CC-BY license.

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I'm a dad!

Hey folks!

Just a quick note.  I'm going to be intermittent for the next couple of weeks, because I have a new baby daughter as of June 1st.  (For those who are interested, she's 7lbs 5 oz, and 19 inches tall, and both the baby and mother are doing great.)  In the meantime, if you need assistance from an administrator, there is often someone available in the IRC channel (#opengameart on freenode).  Please note that administrators are volunteers, and may not be on 24/7.

Thanks!

Bart

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