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Wednesday, November 28, 2012 - 17:16

So you'll be charging money but it'll all go to charity, but you don't have a charity in mind?  Why charge money then?  Would you want pixel, cg or painted?

Tuesday, November 27, 2012 - 21:38

I agree.  It should make the remaining collections easier to navagate that way.

Sunday, November 25, 2012 - 10:26

You're welcome, glad you like it!

Saturday, November 24, 2012 - 18:42

Oh hey, the challenges are back!  Yay!  I'll have something for this soon.

Saturday, November 24, 2012 - 15:58

You should have put this on the blog feed, I almost missed it!  These are good updates, TY!

Wednesday, June 20, 2012 - 09:04

I've seen a lot of pixel based RPGs that use non-pixel graphics for spells, so I think it'll be okay.  I'm so glad there are so many people working on sprites!  We're getting quite the variety of people this way.

Tuesday, June 19, 2012 - 10:54

Wow!  A horse is a lot of work to animate correctly and he looks really good.  It's too bad the perspective is side on, that's a lot of good stuff you'll have to redraw.  Top down should be easier to animate though.

Thursday, June 14, 2012 - 10:28

I think assuming that the artists would prefer the work to be used for free games isn't unreasonable.  It's true in my case, and I did the majority of the current artwork for LPC.


Monday, June 11, 2012 - 09:34

The limits of 64x64 squares for the sprites were to make things easier for the programmers.  I don't think anyone will have any problems if everyone did weapons in 128x128 squares, in fact, it sounds like a good idea to me.


Everyone's stuff is looking really good.  I'm very impressed and excited!  Keep posting, everyone!

Tuesday, May 29, 2012 - 22:51

So very cool.