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Tuesday, January 31, 2012 - 17:21

It's really coming along!  That roof tile was obviously not made to go on a roof that wide.  I'll have to put it on my todo list if I ever do a town expansion.

Tuesday, January 31, 2012 - 09:30

Does that mean that you can't have a background paralax?

Monday, January 30, 2012 - 15:52

Sounds like quite the project.  Do you have any specifics on hair and clothing or about how many of each you'd want?

Monday, January 30, 2012 - 10:08

Oooh, yes, I like this thread.  I could make up ideas all day.

Unification Challenge  Take two or more art submissions done by other people and make an expansion that helps them work together as if they were one submission.

Entire Game Challenge  Choose a type of asset and then make everything you'd need for one game with that asset type.  For example, all the graphics for a run and jump or all the sounds for a platformer.

Locale Challenges  This would be a series of challenges where the assets would be inspired by a specific locale.  Persia, Africa, Egypt, Japan ect.

Elemental Challenges  Like Eternal Ice, but for other elements.  I'd love to see an underwater or lava challenge.  We could even get into sub elements like life or darkness.

Game Type Challenges  A series of challenges for different types of games.  Run and jump, side scroller, beat 'em up, shoot 'em up, breakout, block games, rpg, adventure, first person shooter, fighting, ect.

Flexible Challenge  Make an asset that isn't a background that works well for multiple types of games.  Have preview images for each game type.  For example, a sprite that could be used for a side scroller, a fighter and an adventure game.

Sara the Mascot  Make a submission based on Sara, like an attack sprite or a theme song.

 

I also really like Redshrike's expansion idea.  I would have suggested it myself if he hadn't.

 

Tuesday, January 24, 2012 - 13:08

I'll admit, I'm drawing a blank on this one.  My best idea is to do things that are often censored, like a nude base or guns or something, I don't have any ideas that I really want to do.  I think I'll give this a pass.  Good luck everyone else!

Tuesday, January 24, 2012 - 13:06

Well, if we're talking about iconic, monsters are often pretty iconic.  Like Cactars or Dragon Quest's slimes.  Maybe we should come up with some really fun looking easy and super hard monsters.  I don't have any ideas at the moment though.

I think making people iconic isn't the way to go.  Blackmage, fighter, ect. all became iconic because they're classes that showed up in many of the games.  I suppose we could come up with some different classes, like theif and summoner, mix it up a little.

BTW, Redshrike, your guy is cool.  A villian with a hat makes me happy.

 

Saturday, January 21, 2012 - 18:54

Actually, I feel a bit like I cheated because this is an edit of existing tiles.  I'm really glad everyone likes it though.  Thank you so much!  Next time I will enter some original tiles.

 

Wednesday, January 18, 2012 - 16:21

Well, I don't agree that the green specifically makes it look more like ice, but the edit does fix some of the contrast issues of the sprite and adding some hue shift towards any color is good.  As for adjusting things with processing, it was because this isn't my sprite.  I just wanted to get the idea across quickly, not fix it myself.  Either way, I need to not treat this forum like Pixelation, sorry Redshrike.  It's obviously an interesting sprite or else we wouldn't be talking about it this much.  ^_^

Monday, January 16, 2012 - 17:13

Oh, sorry I wasn't clear.  The file is already updated.

Monday, January 16, 2012 - 16:26

Add green?  No way, if anything it needs to be more towards purple.  I think it's the dark outlines that's making it look like metal though, it reads as something very opaque.  Up the brightness and saturation, lower the contrast and it looks a lot more like ice.

Ice Golem edit

Don't you think?

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