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Friday, July 27, 2018 - 15:01

Yeah, sabers and the modern tilesets.  More of a prototype than a complete game, however....probably won't be released/distributed.

 

My only real edits so far have been the male clothing pack I uploaded a while back.  I have a few others but they have licensed content - if I get around to cleaning them up I'll post here on OGA.

Thursday, July 26, 2018 - 19:00

Yeah, looks good now.  Working on a Jedi/Sith LPC game and this will save me a lot of time.

 

Thanks a bunch for doing this!

Thursday, July 26, 2018 - 11:39

Cool thanks.  This error was included in the original generator and never corrected -- not a huge deal, but definitely annoying!

Wednesday, July 25, 2018 - 12:55

Thanks for the update, this is great!

One request: the Robe Skirt (male only) appears to be on the wrong layer - it's below the shoes layer.  It seems to be properly aligned with the metal boots and golden boots, but each of the shoes are rendering on top of the robe skirt, which looks a bit awkward.  Pic is below:

 

Friday, July 13, 2018 - 00:45

Cool - like I said above, good job.

Wednesday, July 11, 2018 - 21:10

That game wasn't very fair, so I got mad and quit ;-)

 

But seriously: a lot of fun and definitely hard!  I don't think it's too hard to put people off though....I mean the title alone should tell them what to expect, right?

 

I saw it was built on Unity - did you create your own platformer engine or did you use something from the asset store?  Just curious...feel free to pm if you'd rather not say here.

Wednesday, May 23, 2018 - 16:56

cool thanks

Tuesday, April 17, 2018 - 12:13

"Can I omit special ships that I'd like to be genuinely unique to my game and not downloaded hundreds/thousands of times once I republish?"

====

That is a legitimate concern, but consider this:

1) most serious developers will want unique/exclusive art and will be less likely to use your work

2) hobbyists would be most likely to use your work, but they don't have the reach or deliverability of the big houses or even the indie shops, meaning there's little chance that players would see your work on their games and then decide not to play your game because of it.

3) with the volume of artwork available for little or no cost these days, the odds that yours will appear prominently in major titles are pretty low.  That's not a criticism on the quality of your work mind you...it's more of a "needle in a haystack" thing: somebody would have to be developing a similar game in a similar art style and would have to filter through free art sites like this to find it.  It couldh happen, but, again, the odds are pretty low.

Just trying to provide a little perspective - I think your animation looks great, btw.

Friday, March 23, 2018 - 20:40

Have you tried Deviant Art?

 

That might have more of what you're looking for -- just make sure you get the artists' permission in writing before you use it.

Friday, March 23, 2018 - 01:23

@Archon -- Try this:

 

1) Download GIMP: https://www.gimp.org/

2) Open the armor you want to use (leather, clothes or steel)

3) In the window with the armor, click File-->Open as layers

4) select the head you want to use and click "open".   The head should be perfectly aligned with the armor now

5) click Layer-->merge down to combine as a single sprite sheet

 

Repeat if you want to add weapons/shield.  You may have to experiment with the best layer order, but it looks to be body-->weapon-->head

 

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