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Wednesday, August 3, 2016 - 13:20

I use Photoshop to select/replace colors or use the magic wand to highlight a section and then adjust the hue/saturation to the right color. 

You can also use GIMP or Paint.net (both free).  It's not technically/artistically difficult...you just have to get used to whichever image editor you're using.  The zombie (attached) might not need much change - maybe recolor the hair or darken the clothes some.

 

Kenney's releases are public domain so you can freely edit them, but always double check the license if you start messing around with other works.

 

Monday, August 1, 2016 - 17:31

Billy Goats Gruff...love it.

 

Not to answer for Kenney, but have you checked these sets of his:

 

http://opengameart.org/content/topdown-shooter

--no trolls, but there are zombies.  Or you could probably recolor one of the unarmed characters pretty easily

 

http://opengameart.org/content/racing-pack

--the race-track might make for a good bridge substitute.

Monday, July 25, 2016 - 15:39

Don't expect your first few games to be fun, or even finished. You should learn something new from each failed attempt, so try and fail as much as possible to get better faster.

 

This.  You're not a major corporation or an indy production house, you're a beginner.  Don't try to take on an epic task that will leave you frustrated because it's way over your head...start with tutorials and go from there.

 

I prefer to outline my projects before I do anything else, but mine are probably a bit more detaile than others have suggested, as I summarize the concept and put together a rough player flow chart (i.e. game start --> selection/options --> complete mission --> fail mission -->game over).  It's not a lot of specific details, just gives me an idea of what game rooms/maps/UI I'll need.  

I also keep a spreadsheet of standard variables I use in all my projects -- gives me fewer things to think about

Saturday, July 23, 2016 - 11:08

Only other ones I know of that you can use on any game engine are the Charas generators, but they're not as good as the LPC one imo, and I don't think either has a "jump" animation.  There are three here:

 

character set:  http://charas-project.net/charas2/index.php

face set:  http://www.charas-project.net/charas2/index.php?lang=en&generator=2

battlers: http://www.charas-project.net/charas2/index.php?lang=en&generator=3

 

There's also a re-boot of the LPC Generator that has a few more assets than the original:  http://idrisdose.github.io/LPCGenerator/

Tuesday, July 12, 2016 - 11:52

...what @capbros said.  Doesn't need any more tweaking

Tuesday, July 5, 2016 - 18:19

pony tail looks great.  so do the eye variants

recommend putting both in layers for mixing/matching or to use as distinct objects.  that way you can give your players some basic customization options.  It's a little more work on your end but really enhances the end-user experience (imho).

Wednesday, June 15, 2016 - 12:54

You might need to grab a 3d model and render it with Blender.  Either that or use Gimp to remove the alpha channel and place them onto a single sheet.

Thursday, June 9, 2016 - 11:56

I hope you know how to copy the image anyway...

well, yeah...but that takes WAY too much effort!  ;-)

Thursday, June 9, 2016 - 09:49

I like how they disable right click so you can't do an image search.

Saturday, June 4, 2016 - 16:21

Cool thanks a lot for the resources.  These will come in handy in some of my other projects too.

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