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Saturday, January 7, 2017 - 05:42

"we_order_you"

 

"That is our offer"

 

I mean really - this guy is far too entertaining to ban....

Tuesday, January 3, 2017 - 04:05

It's a well-known fact that people who threaten lawsuits and claim legal knowledge on the internet never file lawsuits and have no legal knowledge.

Wednesday, December 28, 2016 - 10:58

I'm getting about 30-35 moving and 60 standing still on a PC using Google Chrome.  I have a low-end gaming system (can play all games, but not at highest resolutions), so that may have something to do with it.

 

Interface looks great - easy to read and not in the way.  I really liked the NPC info cards and flavor text too.  Main map looks good.  NPC movements add a nice touch.

 

Walk speed seemed a little slow for me -- I used the "winged foot" icon to move faster....I'd recommend using that as your base walk speed.  If you have large maps it will really decrease travel time from section to section.

Also, I think the axe sprite is bugged.  When I weilded it as a weapon, I saw a black box with a green line through it.

 

Great job overall.  I look forward to seeing you develop this concept.

 

 

Sunday, November 27, 2016 - 11:05

Egads, you need it by Sunday but asked for help on Saturday???  At this point, I'd have to agree with @Invincible and recommend Scratch over GameMaker...if coding breakout took a week then you won't be able to make sense of any template created for you.

 

I guess you can try Heartbeast's RPG tutorials and just watch the ones you'll need:  basic movement, dialog, etc.:  https://www.youtube.com/watch?v=WB2alpO62GM&list=PL9FzW-m48fn2ug_FSNnfoz...

 

As a father myself, I'd also have to agree with Invicible about the helping part -- you're really doing him a disservice by doing this part of the project for him....even more so if it doesn't get done on time.  Let him sink or swim on his own.

Monday, November 14, 2016 - 05:25

If it's just static background, you only have to make 1 - just make it the size of your room and seamless/scrolling.

If your player and other game objects will be interacting with it, then you'll need a "ground" object.  In that case you'll probably want to make it the same size as your room grid - makes for easier placement.

 

you can also check these resources:

Everything you need to know about Gamemaker:

https://www.reddit.com/r/gamemaker/comments/3lyoik/game_maker_handbook_r...

Yoyogames forums:  https://forum.yoyogames.com/index.php

Monday, October 24, 2016 - 15:11

Both the courts and plaintiffs care about money in these IP matters out of sheer pragmatism and common sense, if nothing else.  If you've made not a cent, fearing a lawsuit is outright ridiculous.

I don't think that's entirely accurate.  Back in the olden days there was a super hero themed game called Freedom Force that had a very large community of modders making models and skins for just about every super hero ever created (even the obscure ones).

They were all made available at no charge and there were no other video game options on the market featuring these characters, but that didn't prevent Marvel (and I think DC) from sending C&D orders to a lot of modders.

They eventually gave up and developed their own titles and the Freedom Force community still exists and publishes copyrighted works, but, unless the law has changed, they still have the option of shutting it down to this day.

Saturday, October 15, 2016 - 06:15

In any other situation, asking for a low poly creepy fetus would sound REAL strange.

 

Just sayin...

Monday, October 10, 2016 - 11:24

I would also say exercise caution if purchasing copyrighted assets online.  It's your responsibility to make sure the seller has a license and that said license grants you permission to use the assets in the way you want.

Even though you may have purchased them in good faith, you can still be shut down for using them, and your only recourse is to go after the seller.

Sunday, October 9, 2016 - 11:31

Some perspective -- Game artist is a full time job.  Game developer is a full-time job.

You're talking about learning two full-time jobs at the same time and then doing them both well.  That's no small feat for anybody.

If you're going to try, I would recommend starting with existing templates and tweaking them.  The Gamemaker marketplace has free demo projects for most types of games and you can learn a lot by studying them.

Similarly, you have character bases here and clipart at openclipart that you can practice (re)coloring - that will teach you about different editing features, shadows/shading, perspectives, etc.

The key concept being: don't try to tackle everything at once...it's an easy way to get overwhelmed and frustrated.

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