Oh, ha! ha! No rush at all. I still need to go through and make sure original artists are properly cited and was thinking about adding a few more colors as well. Probably will be a day or two at least.
I'm no lawyer, but the US Copyright Office direction suggests that, as the derivative artist, you only control what you add to the original work unless the original is public domain:
The copyright in a derivative work covers only the additions, changes, or other new material appearing for the first time in the work. Protection does not extend to any preexisting material, that is, previously published or previously registered works or works in the public domain or owned by a third party
I also have some VERY basic recolors of the long-sleeve shirt, pants, and tabard/jacket for men. Nothing special, just adjusted hue/saturation to get some more variety.
They're formatted to fit the sprite generator output (including oversized animations). Interested? If so, I'll add them as resources and put them into the "missing assets" collection. Pretty sure all are licensed for derivatives but I can pull any that aren't.
PS -- I see you already put the glow-swords up....nice!
"View Spritesheet" isn't working for me -- the window expands but I only see a faded/shaded out area. It's a real sheet, though, as I can right-click/save it and also use the "save sprite" button. Everything else works fine and runs smooth. Good job.
If this is something you'll continue to develop, you might want to consider a dedicated thread so it doesn't get lost in this one.
I like it as an end-user, because I know resources are provided with the artists' consent and with easy direction on how I can use the resources and how to credit the artists.
I won't pretend to speak for any of the artists themselves, but from what I've seen in comments, the ones that give permission to create derivatives actually like to see people make derivatives. As long as you are in compliance with their license and aren't doing anything offensive, you should be ok.
This is also my first GFX set with a proper file structure and pre-made tilesets and sprite sheets, which I assume will save lots of time for all those who use this...took me 2 full days to cut all those individual sprites out from the big PNG images lol.
Just remembered seeing this comment a while back....I always assumed graphics editors would generate the sheets/frames for you. Didn't know artists had to do it themselves.
If these were commercial assets, it would be different, but you guys are providing this all free of charge. As a hobbyist who doesn't have a lot to spend on quality assets, I'm willing to do the extra work....you guys just focus on creating.
Noticed one thing: the shoes appear to be stacking on top of pants and robe bottom. They should probably be in one of the bottom 2 or 3 layers.
Everything else looks great. Well done.
Fits these sheets: http://opengameart.org/content/lpc-male-sheets
http://opengameart.org/content/lpc-male-clothes-variety-pack
Oh, ha! ha! No rush at all. I still need to go through and make sure original artists are properly cited and was thinking about adding a few more colors as well. Probably will be a day or two at least.
I'm no lawyer, but the US Copyright Office direction suggests that, as the derivative artist, you only control what you add to the original work unless the original is public domain:
The copyright in a derivative work covers only the additions, changes, or other new material appearing for the first time in the work. Protection does not extend to any preexisting material, that is, previously published or previously registered works or works in the public domain or owned by a third party
http://www.copyright.gov/circs/circ14.pdf
Again, I'm no lawyer, but that seems consistent with OGA policy and that the derivative artist would have to remove all original pieces and re-submit.
I also have some VERY basic recolors of the long-sleeve shirt, pants, and tabard/jacket for men. Nothing special, just adjusted hue/saturation to get some more variety.
They're formatted to fit the sprite generator output (including oversized animations). Interested? If so, I'll add them as resources and put them into the "missing assets" collection. Pretty sure all are licensed for derivatives but I can pull any that aren't.
PS -- I see you already put the glow-swords up....nice!
"View Spritesheet" button works now thanks. I'm on Windows 10 and I tested it using Google Chrome and Mozilla Firefox -- looks and runs great.
Thanks for doing this by the way. LPC may be older but some of those assets were added as late as March, 2016 so it's obviously still in use.
"View Spritesheet" isn't working for me -- the window expands but I only see a faded/shaded out area. It's a real sheet, though, as I can right-click/save it and also use the "save sprite" button. Everything else works fine and runs smooth. Good job.
If this is something you'll continue to develop, you might want to consider a dedicated thread so it doesn't get lost in this one.
There have also been some assets added to OGA since the generator was last updated(and a few that were missing) -- would be great if they could be added as well: http://opengameart.org/content/lpc-generator-missing-assets
I like it as an end-user, because I know resources are provided with the artists' consent and with easy direction on how I can use the resources and how to credit the artists.
I won't pretend to speak for any of the artists themselves, but from what I've seen in comments, the ones that give permission to create derivatives actually like to see people make derivatives. As long as you are in compliance with their license and aren't doing anything offensive, you should be ok.
http://opengameart.org/content/cute-platformer-sisters
Just remembered seeing this comment a while back....I always assumed graphics editors would generate the sheets/frames for you. Didn't know artists had to do it themselves.
If these were commercial assets, it would be different, but you guys are providing this all free of charge. As a hobbyist who doesn't have a lot to spend on quality assets, I'm willing to do the extra work....you guys just focus on creating.
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