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Thursday, October 13, 2022 - 02:53

Halberd is facing wrong direction for right-facing thrust animation.


Thanks for maintaining this resource!

Saturday, February 13, 2021 - 00:49

battering ram (siege weapon expansion)
craft shops
volcano/lava tube
astral plane/celestial kingdom
haunted castle/crypt
enchanted/magical forest
animated lava, tar, acid pools
race-themed villages (orc/goblin, elf)
gold/gem/diamond mine
ground fog

not saying you should do all of them, of course, just brainstorming

Friday, February 12, 2021 - 10:48

like the style

shading looks pretty good

it's unclear to me, though: is the character reaching for the item or cheering because it received an item? given the oversized head and short arms, I'd probably make it more of a "cheer"...not sure "reach" will work.

Just my $0.02 of course

Tuesday, January 26, 2021 - 16:02

I like them. The others have some valid points, but I think that has more to do with the nature of the medium than anything else: meaning, there's only so much you can do within the LPC template.

Tuesday, January 5, 2021 - 09:48

Every game and every game engine uses the same base mechanics behind the features you're describing: UI, input controls, variables, triggers, databases, arrays, etc, etc, etc.

It seems like you trying to run before you've learned to crawl: I'd recommend starting with an "introduction to programming" course or something basic like Scratch.

Once you have a grasp on the fundamentals you can move on to GameMaker or Phaser. At that point, you can try to implement the features on your own and post SPECIFIC questions about SPECIFIC issues you're having.

Unity and Unreal are AAA engines designed for professional teams with extensive coding and game design experience - it could take YEARS to learn how to use them effectively.

Tuesday, January 5, 2021 - 08:17

they're called "things you can do when you learn how to code"

if you're looking for shortcuts or one-click solutions then you should probably choose another hobby.

Monday, January 4, 2021 - 10:30

There's nothing unique or weird about those game mechanics and it's hard to believe that they can't be recreated on any modern game engine...just learn to code and you can probably come up with multiple solutions for each.

Sunday, December 27, 2020 - 13:52

Glad to hear you're in remission! Hoping your recovery continues without significant setback


Monday, November 2, 2020 - 23:14

Yeah, I rarely comment on submissions to begin with. And while these are nice they're really not appropriate for any of my projects, so....