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Sunday, November 26, 2017 - 12:08

It's not "cheating"...it's "learning"

Silly goose!

 

But seriously - this is looking great.....well done.

Thursday, November 9, 2017 - 17:50

I can't speak for everybody, but there are several reasons to purchase assets (no particular order):

Quality - paid assets are typically better quality than free

Quantity - you can usually get more variety in individual pieces on paid assets

Consistency - it can be difficult to find "matching" free assets

Specificity - it can be difficult to find specific/unique pieces among free assets

Exclusivity - if you want assets that nobody else can use....

Convenience - scrolling through thousands of free assets takes a LOT of time

Patronage - some people buy assets to support artists and/or encourage them to release more (sometimes free) work

 

disclosure: I've purchased on GameMaker market, Unity Asset Store, GameDev Market, and Graphics River

Friday, September 22, 2017 - 16:38

Here's another set of Zombies - more pixelated than your screens but may be easier to match up with soldier sprites.

https://mobilegamegraphics.com/product/aliens-zombies-free-game-assets/

 

Sunday, September 10, 2017 - 12:13

Aren't you the guys who threatened a lawsuit because he was blocked?  Why not just have somebody else upload his work?

 

BTW - the thread on this said "don't bring this up again"

https://opengameart.org/forumtopic/why-are-all-mikeeusa-asset-page-now-b...

Tuesday, August 1, 2017 - 10:31

Goal = the amount of "currency" you need to unlock the next work

Base = total "currency" in each given world

N = World/Goal number

World = each game map

Adjustment = penalties and/or bonuses (can be linear, geometric, random, or unlocked via game play)

 

For each World(N)

Goal(N) = Base(N) + Goal(N-1) + Adjustment

 

Set your menu/login screen to World(0) and hardcode Goal(0) = 0.   That means you automatically "unlock" the first world.  Subsequent worlds are "unlocked" as follows

Goal(1) = Base(1) + Goal(0) + Adjustment

Goal(2) = Base(2) + Gaol(1) + Adjustment

 

And so on

 

Hope that helps!

Friday, June 9, 2017 - 14:46

Great sound fx by the way (got them from your site).

 

Hope you get this upload issue sorted out because I'm sure a lot of people will be able to use them.

Friday, June 2, 2017 - 12:00

Love the concept, but would agree with @Spring about the "post-apocalyptic" description, as that makes me think of "Road Warrior" or something right after the fall of human civilization.

 

Since you're essentially starting anew, maybe  a "savage land" or "pangaea ultima" theme? https://science.nasa.gov/science-news/science-at-nasa/2000/ast06oct_1

 

Tuesday, May 30, 2017 - 21:08

@furk - The wizard sprite is from Warlock's Gauntlet - they have more art from the game here on OGA:  https://opengameart.org/content/warlocks-gauntlet

You can also get the source here: https://bitbucket.org/toxic/wg/src/5cd19bf30462/data/?at=default

 

You might be able to get enough from those links so that your game doesn't look quite so "patched" and then fill in the gaps with either simple re-colors or through resource requests.

 

Good luck!

Friday, May 12, 2017 - 13:47

You might be able to build this (or something very similar) in the LPC Sprite Generator:  http://gaurav.munjal.us/Universal-LPC-Spritesheet-Character-Generator/#

 

(btw: Gimp is free and used a lot by indie artists - I'd recommend taking some time to get familiar with it)

 

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