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Monday, May 9, 2016 - 00:44

would you say there would need to be different set ups of Sprite sheets dependant on different softwares being used by the developer?

No. As long as spacing is consistent it will work with pretty much any software or scripting language

 

Example I suppose would be to have a character that ran/walk as drawn by the artist, or have the same character but parts dissected, like the arms and legs so the developer can arrange them him/herself?

Parts are helpful at times (particularly for "death" actions/states), but I don't have the patience for animation -- I'd rather focus on level design and game balancing.

Thursday, May 5, 2016 - 11:02

I'd like to hear the answer to this one as well -- in the past, I've just taken what I could from .gif previews and manually extracted the rest.

 

It's a real pain in the you-know-what, but I hate to complain about free resources.

Thursday, April 28, 2016 - 11:30

Sorry, it's an old joke from a really funny movie called "Airplane!".  

 

Ted Striker: "Surely you can't be serious?"

Dr. Rumack: "I am serious.  And don't call me 'Shirley'".

 

The joke works better when you hear it.  Not so much written....

Wednesday, April 27, 2016 - 14:09

Don't call him "surely" ;-)

 

Sunday, April 24, 2016 - 12:02

http://opengameart.org/content/oblique-projection-all-assets

 

Denzi's is the best imho, if you don't mind working with 16x16

Friday, March 25, 2016 - 10:26

No problem, extracting was easier than I thought and looks pretty good imho.  Thanks for the contribution -- I'll let you know if this project ever develops. 

 

Wednesday, March 23, 2016 - 13:00

The bats would make a cool attack projectile for this character -- do you happen to have them on an isolated layer or transparency?  If not, I can probably extract a simple two-frame version from the hit_8 and hit_9 slides.

Friday, September 25, 2015 - 20:40

 Not trying to hi-jack your collection, but do you know about the Free Firearms Sound Effects Library?  I've used it for placeholder sounds in my games.

 

https://www.mediafire.com/folder/p3uh49jhsrm8e/The_Firearm_Sound_Effects...

 

Thursday, July 30, 2015 - 17:57

PM me or post a link here if there's anything I missed.

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