"i suppose those that use your sprites as they are, wouldnt mind what file it is"
I agree.
"I think those that would care would be those that plan on editing them[..]"
This might be true that they want edit or change it but I believe the main thing is different.
For example in Unity3D you can go for frame by frame animations which will cost you much memory and the animations even will not look as smooth as in the animation tool itself based on how many frames you export. But again much frames mean much package size.
The alternative to that is a plugin in Unity called Spriter2Unity. So basically you drag and drop the SCML file into Unity and there you go. You have smooth animations, less memory cost and whenever you edit the SCML file its automatically updated in Unity. Therefore its easier to use SCML then doing it with the classic frame by frame style.
So against what you said I think it matters alot what animation tool you use. Dragonbones has a Unity plugin too but from what I feel is that people are familiar with spriter more thus they want spriter rather than other animation tools.
I was drawing him when suddenly this question came in my mind. What if i change his skin color? I pick up famous characters which have uncommon skin color. Im usually the guy who picks the normal stuff but other colors dont look too bad either..What you think? any thoughts?
Thanks. You know whats awesome? I made a pony tail before you said it. :D
But good to know that someone else felt like me .. Good point about beard, should I make scars into his face? It's like every xy hero in games and movies has a scar on his face. By the way I actually draw scars on his body, but made it opaque. So should increase the depth maybe to make it more "seen".
Also if anyone has a name suggestion how to call him would be nice. Ill make some title text with that name.
I think of Barbaros like Barbar + os . Or maybe Atilla, can also be some describing name like "Angry man" or "The Gladiator" etc.
I think Free Form Deformation (Mesh Animation) is what you need :)
https://www.youtube.com/watch?v=OU-MkV4N67Q&spfreload=5
Wow Ill try this one out. Thanks for sharing.
"i suppose those that use your sprites as they are, wouldnt mind what file it is"
I agree.
"I think those that would care would be those that plan on editing them[..]"
This might be true that they want edit or change it but I believe the main thing is different.
For example in Unity3D you can go for frame by frame animations which will cost you much memory and the animations even will not look as smooth as in the animation tool itself based on how many frames you export. But again much frames mean much package size.
The alternative to that is a plugin in Unity called Spriter2Unity. So basically you drag and drop the SCML file into Unity and there you go. You have smooth animations, less memory cost and whenever you edit the SCML file its automatically updated in Unity. Therefore its easier to use SCML then doing it with the classic frame by frame style.
So against what you said I think it matters alot what animation tool you use. Dragonbones has a Unity plugin too but from what I feel is that people are familiar with spriter more thus they want spriter rather than other animation tools.
OMG! The King looks sooo adorable. Would love to see more animations <33
Thanks this is really helpful.
OMG! I never clicked or even thought that the label is clickable.......
All I asked is already implemented. I feel so dumb now :D
Thanks for the info anyway.
This is the final art.
Thanks guys for your review comments.
There is always place to improve. But it's fine enough for now. I did 10 animations for the start.
Once I clean up the project, ill share a link with you guys so you can download it fore free as promised.
I always make some evolution to see if the art really improved. Just interesting sometimes to see it..
I was drawing him when suddenly this question came in my mind. What if i change his skin color? I pick up famous characters which have uncommon skin color. Im usually the guy who picks the normal stuff but other colors dont look too bad either..What you think? any thoughts?
Thanks. You know whats awesome? I made a pony tail before you said it. :D
But good to know that someone else felt like me .. Good point about beard, should I make scars into his face? It's like every xy hero in games and movies has a scar on his face. By the way I actually draw scars on his body, but made it opaque. So should increase the depth maybe to make it more "seen".
Also if anyone has a name suggestion how to call him would be nice. Ill make some title text with that name.
I think of Barbaros like Barbar + os . Or maybe Atilla, can also be some describing name like "Angry man" or "The Gladiator" etc.
Thanks for your comments. Helped me to improve him alot.
@capbros ya it was intentional with the hands, but I already changed it.
Sorry for the late reply I was busy drawing :D
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