What's any of that goat to do with a "Software Workshop"? I was hopping to learn about Visual Basic so that I could start my own buisness software business. :(
Do you have authority to relicense this as CC0? The base work is GPL/CC-BY-SA so CC0 is not a valid relicensing option without explicit consent from the original's copyright holder.
Very nice. First time I've played in a while and it's really fleshing out nicely.
Saving work fine for me on Win 7 64 bit.
One thing that's always bugged me is the colours are all very dim and desaturated. I stole nubux's screenshot and looking at it in gimp the whole of the colour range is compressed into the bottom half of the range and this is a sunlit outdoor scene.
I don't know if anything as planned about this but I think some post-processing could work very nicely without having to tweak and rerender any assets and retaining the flexibility of bright outdoors and dark dungeons.
I played around with the levels and the colour balance on nubux's screen a bit.
Now abandoned stuff previously posted elsewhere.
Blend
Blend
Any way to vote with SF account?
EDIT: Nevermind, read opening post.
What's any of that goat to do with a "Software Workshop"? I was hopping to learn about Visual Basic so that I could start my own buisness software business. :(
Edit: fixed speling mistake. :)
Just a simple test of nomal map baking on a cube. blend
Which they could do by designing a logo for a piece of Free and Open Source Software.
As usual you want to profit from someone else's effort while giving nothing in return.
Just so you know the word "android" specifically refers to a humanoid robot, so just robot or mechanoid (maybe canoid?) would be more appropriate.
Nice design though.
Do you have authority to relicense this as CC0? The base work is GPL/CC-BY-SA so CC0 is not a valid relicensing option without explicit consent from the original's copyright holder.
Very nice. First time I've played in a while and it's really fleshing out nicely.
Saving work fine for me on Win 7 64 bit.
One thing that's always bugged me is the colours are all very dim and desaturated. I stole nubux's screenshot and looking at it in gimp the whole of the colour range is compressed into the bottom half of the range and this is a sunlit outdoor scene.
I don't know if anything as planned about this but I think some post-processing could work very nicely without having to tweak and rerender any assets and retaining the flexibility of bright outdoors and dark dungeons.
I played around with the levels and the colour balance on nubux's screen a bit.
Every license on OGA allows you to modify the work and redistribute it according to the terms of the license. That is the core of Open after all.
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