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Thursday, October 22, 2015 - 04:49

The png should be indexed so the palette should be stored in the file. If I remember I'll dump the palette to pixels later.

EDIT: done and switch to CC0.

EDIT2: started reworking this some, but grew bored when I got to here.

Sunday, October 4, 2015 - 15:14

There are plenty of free actual 3d car graphics. Just render them at the angles you need.

Friday, July 31, 2015 - 17:47

In my experience it has seemed that the search has only looked at the contents of the description while ignoring the title and tags.

Monday, July 20, 2015 - 21:51

Friday, June 12, 2015 - 22:32

The GPL states: "You may not impose any further restrictions on the exercise of the rights granted or affirmed under this License."

If the contents of the Copyright/Attribution Notice are meant to apply on top of the GPL then they are invalid.

If they are an alternative licening option then they should be fine but you should probably make that more clear.

Friday, June 12, 2015 - 22:31

The GPL states: "You may not impose any further restrictions on the exercise of the rights granted or affirmed under this License."

If the contents of the Copyright/Attribution Notice are meant to apply on top of the GPL then they are invalid.

If they are an alternative licening option then they should be fine but you should probably make that more clear.

Thursday, June 11, 2015 - 20:48

Awesome stuff.

Thursday, June 4, 2015 - 00:51

It is downloadable. I just downloaded it. Now I can finally make my dream Mario game without fear of legal action from Nintendo.

Friday, May 22, 2015 - 12:14

CGA standard modes are four colour.

The standard palettes have high-intensity and low-intensity versions.

You are mixing colours from both high-intensity and low-intensity palettes resulting in more than four colours.

Friday, May 22, 2015 - 10:55

Awesome stuff but it looks like you're mixing high-intensity and low-intensity palettes together.

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